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I think they explicitely recommend to use installers from your
distribution. For Ubuntu I've found somewhere at x-plane.org
forum an installer to get the latest driver.
No: Unix _IS_ user friendly - it's just selective about who its friends are !
Yea me too look here: http://fgfs.sgier.com/
I'm currently looking into: http://wiki.flightgear.org/index.php/Howto:_convert_objects_from_MSFS
as the script messes up my objects.
Good luck getting anything playable from a modern directX game under Linux distro/wine
I gave up..... now I use Linux distros for my media players and NAS setups, Windows for gaming its just easier
If only there was a way to quick switch between Linux and Windows (no VM allowed), or to have a "Windows light", without all the unnecessary stuff.
I use XPlite which even allowed me to get rid of Internet Explorer. My XP installation is lobotomized to provide a lean and mean developer's machine.
Good luck getting anything playable from a modern directX game under Linux distro/wine
Wozza
I'm currently looking into: http://wiki.flightgear.org/index.php/Howto:_convert_objects_from_MSFS
as the script messes up my objects.
Heretic, so you got FSX running? Cool.
Well, it "runs", but looks extremely fugly.
You can set antialiasing etc. globally from nvidia-settings. I don't see any differences on my PC.
Yeah, didn't do that.
"Fugly" actually meant that planes don't have textures; trees don't have alpha channels and there's weird fogging.
Probably DirectX-related.
With my very first Wine compilations, I've experienced weird effects as well and it took me a while to understand that I didn't fullfill all wine dependent libs. Wine also compiles with half of the libs missing...you might be compiling for pong or such?
There's a complete how to page to follow exactly, again simple on Ubuntu, no idea about other distros.
When compiling is fine, FSX looks exactly the same as on
Windoze.
I need to fix a few issues before it can run on Linux as well.