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Here is a new version of ModelConverterX. The following changes have been made:
- Triangulation stops after too many failed attempts and gives a warning to the user about this
- Triangulation will not start when a polygon is not planar and will give a warning to the user about this
- Quotes around texture filenames no longer give trouble
- Material editor GUI added where the user can specify if a texture has transparency, this will add the correct code in the FSX MDL file to show the transparency
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