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(>K:RELOAD_PANELS)
(>K:RELOAD_USER_AIRCRAFT)
I dearly love that gauge, Bill. Been using it for years.
I've found it quite handy myself. I keep FS open on my right-side monitor and my Visual Studio editor open on my main monitor.It works marvelously! Thank you, Bill!
Gauge design for FS9 is almost fun now!
Thanks for the gauge, Bill.
Walter
<!-- reload panels by pressing SHIFT plus CNTRL plus F10 -->
<Keys>
<On Key="889">
(P:ACTIVE VIEW MODE,number) 1 ==
if{
(>K:RELOAD_PANELS)
}
</On>
</Keys>
I must say that after the last decade+ of FS development, if anything can go wrong it has quite likely been reported, discussed and a solution found long since. That is why a good search using well-formed "key words" is essential when researching a problem. Between FS Developer and Freeflight Design, answers to probably 80% or more problems and issues may be found.
In FSX you must use -
Code:(>K:RELOAD_USER_AIRCRAFT)
The only difference is that FSX gauges are "unlocked" most of the time and because of this it is not necessary to "unlock" them first. But because of this "broken" feature the whole "aircraft" must be reloaded every time after a gauge XML mod/save.
FS9 = < 1 second for a panel update
FSX = > 2 seconds + for a panel update. ( Even more on complex models )
Why I didn't ask Heretic's question three years ago beats me! (By the way, well done, Heretic!).
And i added to my Panel Reload -gauge a Key.
...
I used to do this in the FS9.cfg with:
[KEYBOARD_MAIN]
RELOAD_PANELS=82,11
...