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Yes. In an area such as you were trying to cover in the latest version of EFMA, you would probably want to use multiple long-narrow polys (parallelograms) with that pattern. The parking lines pattern, i.e., the one nearer the top, can however be distored within reason.It is not possible to use the 'herring-bone' pattern unless the polygon has the same aspect ratio.
I gather (hope) the absence of other comments this morning is indicative that 0.37 is working to your satisfaction.
Hi,
To rotate a helper, drag the little yellow circle next to the helper, once it is selected.
Hope this helps,
Roby, it would seem your initial query was with regard to the GP editor.Yes, I read it, but would it not be possible to rotate the texture instead of the polygon in the editor? Why the rotate options if you do not know how to make them become active? And what do they rotate? Or is it not implemented yet?
I do not even have the faintest why it is shown in a certain direction (definitely not north). Maybe from where you start drawing of the polygon?
A guy can hope, can't he?
Don
Now what do I do? I want it rotated 5º.
I can accurately set the rotation angle of a helper to the nearest 0.1 degree. Is this not accurate enough for you?