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Hi everyone,
I'm on to a project which is converting FS9 GPs to P3D ones. The others(e.g. taxi lines and brake skid) worked perfectly using GPW in MCX latest version of 1.4.
The problem came when converting surface polygon which lies on the photo-real ground. At first ,I checked "slice polygons", the process went perfectly but when I entered P3D to check ,it seemed some small parts of the surface polygon had been "misplaced" as I call it . The second time I tried to uncheck the "slice polygons", it turned out to be conflicting with the photo-real ground layer, which appears normal above a certain height, but covered by the photo-real layer under the certain altitude.
This is my first time converting FS9 GP to P3D, I don't know which step led to those consequences. If you guys have a solution to this ,please let me know.
I'm on to a project which is converting FS9 GPs to P3D ones. The others(e.g. taxi lines and brake skid) worked perfectly using GPW in MCX latest version of 1.4.
The problem came when converting surface polygon which lies on the photo-real ground. At first ,I checked "slice polygons", the process went perfectly but when I entered P3D to check ,it seemed some small parts of the surface polygon had been "misplaced" as I call it . The second time I tried to uncheck the "slice polygons", it turned out to be conflicting with the photo-real ground layer, which appears normal above a certain height, but covered by the photo-real layer under the certain altitude.
This is my first time converting FS9 GP to P3D, I don't know which step led to those consequences. If you guys have a solution to this ,please let me know.