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FSX FSearthtiles Water Mask Problem/ Red Tiny Lines Appear Between Tiles [SOLVED]

Messages
110
Country
iran
Hello Guys...
First of All sorry about my broken English...
I recently Create my Regional aria photo scenery using FSearthtiles for FSX , The problem occurred when I compail water mask with other Sources and the problem is some tiny Red lines that they are appears in between Tiles , here is the two shots from this problem I hope that some one can help me to Solve this Problem here.
Best
 

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=rk=

Resource contributor
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4,450
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us-washington
Check that the color of your line does not match the color of your blend mask. If your blend mask is pure white, any spot in the field of the image that is RGB 255,255,255 will be red like that.

The easiest cure is to use Photoshop to selectively replace colors, select 255,255,255 as the target and have that changed to 255,255,254.
 
Messages
110
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iran
Check that the color of your line does not match the color of your blend mask. If your blend mask is pure white, any spot in the field of the image that is RGB 255,255,255 will be red like that.

The easiest cure is to use Photoshop to selectively replace colors, select 255,255,255 as the target and have that changed to 255,255,254.

Thanks for your reply , this Solution it was first method that i used to , changed the pure white to another RGB , this method not work
 
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5,214
Probably a stupid question but what do you need the watermask for???
What if you compile without the watermask (leave out the watermask from your .inf)?
 
Messages
110
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iran
Probably a stupid question but what do you need the watermask for???
What if you compile without the watermask (leave out the watermask from your .inf)?

I will Attach some shots for you , They will Explain about my reason to why I'm Creating water masks , A river cross from Middle of the City.
 

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I see (I did not before).
I would still suggest you compile without the watermask and then make a watermask yourself.
You have not answered my question whether it looks OK when you do not have a watermask.
 
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7,450
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us-illinois
Hi Majid:

Here's a possible related thread on what you are seeing:

https://www.fsdeveloper.com/forum/threads/sbuilderx-water-mask-issue.426022/post-637481

Hello:

Occasional 'Red' color background anomalies with custom photo-real land class terrain texture masking and FS SDK Resample *.INF file "NullValue" parameter usage ...are discussed in this thread:

http://fsdeveloper.com/forum/showthread.php?t=424797&highlight=NullValue

"Null Values and Blend Masks do not go together very well. If you are using a Blend Mask, do not use a Null Value in your source image. Let the Blend Mask handle the transparency"

Another possibly related thread:

https://www.fsdeveloper.com/forum/threads/sbuilderx-resample-exe-error.424797/post-626385

Hope this helps ! :)

GaryGB
 
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Messages
110
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iran
I see (I did not before).
I would still suggest you compile without the watermask and then make a watermask yourself.
You have not answered my question whether it looks OK when you do not have a watermask.
Hi Roby ,
I'm not using FSearthtile Default Masks ! I make it my own Watermask for each tile , here its my INF file content :

[Destination]
DestDir = I:\add on scenery\Esfahan Scenery\Photo scnerey\9
DestBaseFileName = Area_Lp1_SnapOff_N032462246_N032360085_E051335746_E051454237
BuildSeasons = 1
UseSourceDimensions = 1
LOD=Auto
CompressionQuality = 85

[Source]
Type = MultiSource
NumberOfSources = 3

[Source1]
Season = Summer
Variation = March,April,May,June,July,August,September,October,November,December,January,February
Type = BMP
Layer = Imagery
SourceDir = I:\add on scenery\Esfahan Scenery\Photo scnerey\9
SourceFile = Area_Lp1_SnapOff_N032462246_N032360085_E051335746_E051454237.bmp
Lon = 51.5659475326538 ;for top left and bottom right is: 51.7617702484131
Lat = 32.7729141712189 ;for top left and bottom right is: 32.6002335548401
NumOfCellsPerLine = 13689 ;Pixel is not used in FSX
NumOfLines = 16095 ;Pixel is not used in FSX
CellXdimensionDeg = 1.43051147460938E-05
CellYdimensionDeg = 1.07288360595703E-05
PixelIsPoint = 0
SamplingMethod = Point
Channel_LandWaterMask = 3.0

[Source2]
Season = LightMap
Variation = LightMap
Type = BMP
Layer = Imagery
SourceDir = I:\add on scenery\Esfahan Scenery\Photo scnerey\9
SourceFile = Night.bmp
Lon = 51.5659475326538 ;for top left and bottom right is: 51.7617702484131
Lat = 32.7729141712189 ;for top left and bottom right is: 32.6002335548401
NumOfCellsPerLine = 13689 ;Pixel is not used in FSX
NumOfLines = 16095 ;Pixel is not used in FSX
CellXdimensionDeg = 1.43051147460938E-05
CellYdimensionDeg = 1.07288360595703E-05
PixelIsPoint = 0
SamplingMethod = Point
Channel_LandWaterMask = 3.0

[Source3]
Type = TIFF
Layer = None
SourceDir = I:\add on scenery\Esfahan Scenery\Photo scnerey\9
SourceFile = Water_W.tif
Lon = 51.5659475326538 ;for top left and bottom right is: 51.7617702484131
Lat = 32.7729141712189 ;for top left and bottom right is: 32.6002335548401
NumOfCellsPerLine = 13689 ;Pixel is not used in FSX
NumOfLines = 16095 ;Pixel is not used in FSX
CellXdimensionDeg = 1.43051147460938E-05
CellYdimensionDeg = 1.07288360595703E-05
PixelIsPoint = 0
SamplingMethod = Point

I think answered your question with my reply above , so clear this is necessary for me to create watermask layer it looks Great and more Reality.;):)
 
Messages
110
Country
iran
Hi Majid:

Here's a possible related thread on what you are seeing:



Another possibly related thread:

https://www.fsdeveloper.com/forum/threads/sbuilderx-resample-exe-error.424797/post-626385

Hope this helps ! :)

GaryGB
Hi Gary ,
I read threads you shared (Thanks for Sharing) , Most of them talking about Null value and Pure white , I know the rule : white+white=Red , but I used the 254,255,255 color as white for Watermask and replace pure white color in day time BMP with 254,254,254 but it not work , problem should be something else.
 
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5,214
Hi Majid,

I do not know whether this could be the cause but does the summer over there lasts 12 months?
And your source 2 says 'Season' and 'variation'='lightmap", should that not be 'summer' and 'night'?
It is a rather big area that FSEarthtiles splits up in several 'sub-tiles'. Have you used *auto* ?
 
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Messages
110
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iran
I do not know whether this could be the cause but does the summer over there lasts 12 months?
And your source 2 says 'Season' and 'variation'='lightmap", should that not be 'summer' and 'night'?
You are correct but at this moment I have no plan to create Seasons (just use one image for All seasons ) and in other hand this INI file is given to me from FSearthtile, I only Add other months to Summer variation and it works fine !
I didn't make any changes to Source Num2 I only Add watermask source and it work correctly as night Time . did You use FSearthtiles to create Photo scenery ?
 
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5,214
Apparently the problem is not the watermask but the imagery photoreal itself. That is why I wonder how exactly you instructed FSEarthTiles to download this big area and at what resolution .
 
Messages
110
Country
iran
Apparently the problem is not the watermask but the imagery photoreal itself. That is why I wonder how exactly you instructed FSEarthTiles to download this big area and at what resolution .
Sorry for Delay , I don't know how to Explain for you just Attach some shots for you here you can observe App config ,exact location of tile and Watermask in JPG format.
 

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iran
Hi,

Both look OK to me. Have you tried to repeat the operation and see what that gives?
Hi

I'm Going to Start over operation for that tiles include water , But this time I decided to use Fsearthtiles masks instead of my custom masks , i will Inform you about the result later.
 
Messages
110
Country
iran
Hello guys
I solved the Problem ! I start over those tiles with red lines , but this Time I used and edit FSearth tile built in Area mask as my Watermask .. All Red tiny lines disappear now, Thank You guys .
Regards.
 
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