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FSXA ZBAA Beijing International Airport for FSX

jtanabodee

Resource contributor
Messages
3,921
Country
thailand
After fighting with miss-match satellite image, I found the way to solve that.
The new image is so good. After re-align all the objects and trees, I found that the scenery is much much more interesting.
ZBAAdetail.jpg
ZBAAdetail01.jpg
ZBAAdetail02.jpg
 
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jtanabodee

Resource contributor
Messages
3,921
Country
thailand
I am making service vehicles. Each airport has different type of vehicles. I usually make new models and textures, not using the previous project ones since I think our skill increase each time. The models that were used in the last project might not be as good as new ones.
Here they are:
ZBAAservecar.jpg
 
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Messages
885
Country
germany
Great idea to make the vehicles as simple as possible by using flanks with textures instead of real designed wheels. That will increase frame rate of course. Great project so far!
 

jtanabodee

Resource contributor
Messages
3,921
Country
thailand
Great idea to make the vehicles as simple as possible by using flanks with textures instead of real designed wheels. That will increase frame rate of course. Great project so far!
Yes, it is a huge airport and I try to preserve polygons as much as possible. I think the fps is my first priority. Those vehicles still have wheels in 3d but only the inferior half which extend below the body of the vehicles. They look almost the same as the whole 3 d wheels.
 
A

Aviasim

Guest
Nice to see you're still very busy with this, Tic!

It's come a long long way and I sense that completion is within arms length now!

Keep up the fantastic work!
 
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