Hi,
I am trying to convert an FS9 model with "tick18" animations for the crew heads. MCX doesn't recognize this animation and defines it as "unknown". Thus when you compile the model for FSX it throws away the animation.
I have tried changing "unknown" to "Ambient" (the FSX equivalent which MCX understands) in the Hierarchy editor before compiling for FSX but with no success.
I have extracted the crew model components that have the animation and re-created the animation using Ambient in FSDS. This model then gets re-compiled.
The problem arises because the master model is an AI helicopter and it has a custom animation for a takeoff hover. Extracting the crew as and FSDS file loses all the animations and I can't recreate the hover takeoff feature.
I have tried attaching the crew to the main helicopter chassis part by moving the crew parts in Hierarchy Editor. Unfortunately this translates their location information and moves them in the model.
In the screen shot you can see the proper location for the crew (in the helicopter) and the translated location of the animated heads (above the helicopter). Is there any way to get the heads back in the proper location but still attached to the takeoff animation?
Thanks
Gavin
I am trying to convert an FS9 model with "tick18" animations for the crew heads. MCX doesn't recognize this animation and defines it as "unknown". Thus when you compile the model for FSX it throws away the animation.
I have tried changing "unknown" to "Ambient" (the FSX equivalent which MCX understands) in the Hierarchy editor before compiling for FSX but with no success.
I have extracted the crew model components that have the animation and re-created the animation using Ambient in FSDS. This model then gets re-compiled.
The problem arises because the master model is an AI helicopter and it has a custom animation for a takeoff hover. Extracting the crew as and FSDS file loses all the animations and I can't recreate the hover takeoff feature.
I have tried attaching the crew to the main helicopter chassis part by moving the crew parts in Hierarchy Editor. Unfortunately this translates their location information and moves them in the model.
In the screen shot you can see the proper location for the crew (in the helicopter) and the translated location of the animated heads (above the helicopter). Is there any way to get the heads back in the proper location but still attached to the takeoff animation?
Thanks
Gavin