- Messages
- 167
- Country
Hello! A little PBR preview of an air conditioning unit at Kaunas fire station. I will be releasing a video on it soon.
Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
Ok, so I was thinking. How about I could make a tutorial on PBR materials. From exporting to applying PBR materials and exporting to P3D. Let me know if that would be useful.
I ApproveOk, so I was thinking. How about I could make a tutorial on PBR materials. From exporting to applying PBR materials and exporting to P3D. Let me know if that would be useful.
Enjoy.
Okay, so expect the tutorial tomorrow or after tomorrow. It will be a complete guide with PBR Materials
DO you use pbr on the car rental sign?
I think you should create a video on how to create PBR texture because the video on post #48 doesn’t show how to assign each map to create PBR texture for P3D use. So if you could really show an example for a particular model it would be very helpful. It should cover everything from creating albedo texture, metallic, AO, gloss and assign each texture to appropriate channels (red, green and alpha), import into MCX and export to P3D. By this even a novice could learn it. I hope you could do it so it will be helpful for everyone.Ok, so I was thinking. How about I could make a tutorial on PBR materials. From exporting to applying PBR materials and exporting to P3D. Let me know if that would be useful.
Enjoy.
Is there any particular texture or settings on MCX to make the PBR wet surface?Pbr wet surface preview. Ignore everything else, this is just a test scene.
And a video of night time
https://cdn.discordapp.com/attachments/490519474148081675/533313129183182869/2019-01-11_17-54-01.mp4
Ps. I also have a discord server, where I post updates more frequently.
I think you should create a video on how to create PBR texture because the video on post #48 doesn’t show how to assign each map to create PBR texture for P3D use. So if you could really show an example for a particular model it would be very helpful. It should cover everything from creating albedo texture, metallic, AO, gloss and assign each texture to appropriate channels (red, green and alpha), import into MCX and export to P3D. By this even a novice could learn it. I hope you could do it so it will be helpful for everyone.
Is there any particular texture or settings on MCX to make the PBR wet surface?