Leo2789
Resource contributor
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Hello everybody,
Pardon me if this is a silly or newbie issue , but I searched all around FSDev and I couldn't find another thread that dealt with this issue; most of them are from people who want their models/library objects to NOT suppress autogen... Google also wasn't my friend on this
The issue: I'm designing a country-wide scenery (Portugal VFR, it's on a thread in the showroom ), and while creating some seaplane bases, complete with buildings and objects in the surrounding environment I constantly come across this weird thing. If I load up my aircraft on any given airport (or seaplane base) I created, all objects load up fine, and they suppress the autogen in their location (as they should!), BUT, if I happen to slew or 'teleport' via ADE's 'Move aircraft here' option to another airport, more often than not (but not always), I see trees and autogen houses sticking out through my own buildings and library objects. Now this quirk seems to solve itself when I close the sim and reopen on previous flight, sometimes even simply by selecting go to airport and selecting the airport I'm already at, but as I said most of the time if I slew or teleport there, I get this autogen issue :/
Is this a known problem with FS9 doing something like, not loading up the scenery properly (and not excluding the autogen where my library objects are) because using slew or 'teleporting' didn't give it enough time to process the change in area? Or hasn't anyone ever come across this issue?
Again sorry if this is a really basic issue talked about somewhere else, but having created my fair share of sceneries and airports before, and having never come across it (or at least noticed it) until now, I really am puzzled about this and if there is a definite fix to it
Thank you
Pardon me if this is a silly or newbie issue , but I searched all around FSDev and I couldn't find another thread that dealt with this issue; most of them are from people who want their models/library objects to NOT suppress autogen... Google also wasn't my friend on this
The issue: I'm designing a country-wide scenery (Portugal VFR, it's on a thread in the showroom ), and while creating some seaplane bases, complete with buildings and objects in the surrounding environment I constantly come across this weird thing. If I load up my aircraft on any given airport (or seaplane base) I created, all objects load up fine, and they suppress the autogen in their location (as they should!), BUT, if I happen to slew or 'teleport' via ADE's 'Move aircraft here' option to another airport, more often than not (but not always), I see trees and autogen houses sticking out through my own buildings and library objects. Now this quirk seems to solve itself when I close the sim and reopen on previous flight, sometimes even simply by selecting go to airport and selecting the airport I'm already at, but as I said most of the time if I slew or teleport there, I get this autogen issue :/
Is this a known problem with FS9 doing something like, not loading up the scenery properly (and not excluding the autogen where my library objects are) because using slew or 'teleporting' didn't give it enough time to process the change in area? Or hasn't anyone ever come across this issue?
Again sorry if this is a really basic issue talked about somewhere else, but having created my fair share of sceneries and airports before, and having never come across it (or at least noticed it) until now, I really am puzzled about this and if there is a definite fix to it
Thank you