X-Plane supports DDS textures. Even without that weird x-flip that is required for MSFS.
Indeed, I was pleased to see that recently developers were finally able to begin using *.DDS textures in X-Plane.
IIRC, DirectX-9 vertical DXT image 'flip' was used purposely by ACES to optimize run-time graphics performance.
Coordinate Systems (Direct3D 9) - Win32 apps
Typically 3D graphics applications use two types of Cartesian coordinate systems: left-handed and right-handed.
docs.microsoft.com
Rasterization Rules (Direct3D 9) - Win32 apps
Often, the points specified for vertices do not precisely match the pixels on the screen. When this happens, Direct3D applies triangle rasterization rules to decide which pixels apply to a given triangle.
docs.microsoft.com
Why does DirectX use a flipped Y axis?
I am saving my driven X/Y coordinates, and then using a function that convert the coordinates to meters, and add 1280 to each point (so it will fit nicely into a 2560x2560 image), and then draw a p...
stackoverflow.com
My concern is whether MSFS-2020 glTF use of *.JPG / *.PNG will impose
Also, how is variable transparency achieved by glTF with those (2) above graphic file formats via 8-bit Alpha channels ?
As a few questions are otherwise left unexplained by the 'categorical' descriptions of texture file types that glTFv2.x supports in the above linked Khronos glTF documentation, perhaps this info might provide some answers:
PNG 8, 24, 32…what? – PATRICK HANSEN
www.patrickhansen.com
PNG - Wikipedia
en.wikipedia.org
JPEG - Wikipedia
en.wikipedia.org
GaryGB
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