Hi everyone. I am trying to create a solid wall with no glass windows. So I would like to pierce the wall by creating transparent areas in the texture. I applied the MSFS_Standard parameter to the material and then assigned a .tga texture with an alpha channel. But now how do I explain to FS that he has to pierce the wall?
I tried to activate both blend and masking parameters but I got, in the first case, a strange effect (normals are correct)
In the second case the texture is not loaded by FS and the object is all white.
How should I set the material to obtain the desired effect?
Since there are so many windows I thought of using this trick to minimize the polygons, and not having to model each frame of each window and then, in sandwitch, a polygon in the middle that makes glass effect and another inside that clone the outside polygon with normal inverted.
Many Thanks.
I tried to activate both blend and masking parameters but I got, in the first case, a strange effect (normals are correct)
In the second case the texture is not loaded by FS and the object is all white.
How should I set the material to obtain the desired effect?
Since there are so many windows I thought of using this trick to minimize the polygons, and not having to model each frame of each window and then, in sandwitch, a polygon in the middle that makes glass effect and another inside that clone the outside polygon with normal inverted.
Many Thanks.