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Hi, I'm trying to do a simple bake - cycles, albedo only. It's for having people in Micrdosoft Flight Simulator scenery I'm developing. I imported the human figure from Make Human into Blender, and it looks good. It's in several objects, so I joined them - still looks good. But I need to bake everything into one texture image. I duplicated the object, created new 2048x2048 blank image (no alpha), "UV smart project" to create a UV map, created blank material, connected my blanc image to base color, then made a Bake "selected to active". UV map appears correct in the new object, but the image is all noisy and grainy and weird, mostly consisting of dots. UV seems to be correct, so the correct parts are mapped to the corret image, it's just the image is extremely bad quality. Also, the parts that were covered by clothes (torso) are clearly showing now. See images.
Please advise on how to make the baked texture look reasonably good.
I also tried BakeLab plugin, but they way it did UV maps is so crazy, the result is with completely wrong UV map.
I've had exactly the same problem with a totally unrelated model before, so it's not anything with the specific Make Human model. So, using Blender built-in baking with cycles, here is where I am at the moment:
Original object I'm baking from:
My baked image - all those pixels! Some areas are correct, others are full of black pixels!
Please advise on how to make the baked texture look reasonably good.
I also tried BakeLab plugin, but they way it did UV maps is so crazy, the result is with completely wrong UV map.
I've had exactly the same problem with a totally unrelated model before, so it's not anything with the specific Make Human model. So, using Blender built-in baking with cycles, here is where I am at the moment:
Original object I'm baking from:
My baked image - all those pixels! Some areas are correct, others are full of black pixels!
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