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I m trying work out what I am to look at here. As Gary says the red spot represents the reference point of the model and this is not set in ADE but rather in the modelling program that creates the model. Changing it in the modelling program should change it in ADE but why would you want to do that?
The rotation handle in ADE appears when you select an object and is used to rotate the object by hand. Headings for an object can be set directly in the object properties. The handle position is determined by some code in ADE which should set it outside the footprint and/or bounding box. Dragging this causes the object to rotate around the reference point. If that point is not in the center of the model then the object will likely not rotate in place but describe an arc which you might not find very helpful or useful. In that case setting the heading by property might be better
There has always been an issue with the 'front' aspect of an object since what the designer considers the front the user might find not to their liking. Earlier versions of ADE had a function to allow the user to set the front aspect of the model in the display. I think that does not work in ADSE 2020 either hidden or removed. Things get worse since Asobo rotated their front of any they created object by 180 degrees and placing them in ADE 2020 originally resulted in them facing the wrong way. There is code to handle this in ADE but, of course, third party developers may (and probably will) use the community expected facing at which point ADE will rotate them when it is not needed.
There appears to be an issue with the handle placement code that may also be present in older versions of ADE. There is nothing a user can sensibly do to get it in a more helpful place by changing the model. It is something I need to fix and it is on my to list with ADE 2020
If setting headings in ADE is a problem then I would recommend using Two Way Editing to set this in Dev Mode and leave it alone in ADE
The rotation handle in ADE appears when you select an object and is used to rotate the object by hand. Headings for an object can be set directly in the object properties. The handle position is determined by some code in ADE which should set it outside the footprint and/or bounding box. Dragging this causes the object to rotate around the reference point. If that point is not in the center of the model then the object will likely not rotate in place but describe an arc which you might not find very helpful or useful. In that case setting the heading by property might be better
There has always been an issue with the 'front' aspect of an object since what the designer considers the front the user might find not to their liking. Earlier versions of ADE had a function to allow the user to set the front aspect of the model in the display. I think that does not work in ADSE 2020 either hidden or removed. Things get worse since Asobo rotated their front of any they created object by 180 degrees and placing them in ADE 2020 originally resulted in them facing the wrong way. There is code to handle this in ADE but, of course, third party developers may (and probably will) use the community expected facing at which point ADE will rotate them when it is not needed.
There appears to be an issue with the handle placement code that may also be present in older versions of ADE. There is nothing a user can sensibly do to get it in a more helpful place by changing the model. It is something I need to fix and it is on my to list with ADE 2020
If setting headings in ADE is a problem then I would recommend using Two Way Editing to set this in Dev Mode and leave it alone in ADE