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MSFS Emissive Multiplier

Messages
16
greetings, is this option available in asobo exporter for blender? , I can't find it
1662767170249.png


i need it to make my emissive maps brighter, like this
1662767244499.png
 
Messages
767
Country
italy
@zlin142

look for your material emissiveFactor

Code:
"emissiveFactor" : [
                0.59999084472656,
                0.79290771484375,
                0.204139099121094
            ],

and bump it up

Code:
"emissiveFactor" : [
                5.9999084472656,
                7.9290771484375,
                2.04139099121094
            ],

the Asobo plugin can't do it because the final export is via the kronos gltf exporter, that clamps the values to the gltf 2.0 specs (emissive from 0 to 1)
 
Messages
22
Country
hungary
@zlin142

look for your material emissiveFactor

Code:
"emissiveFactor" : [
                0.59999084472656,
                0.79290771484375,
                0.204139099121094
            ],

and bump it up

Code:
"emissiveFactor" : [
                5.9999084472656,
                7.9290771484375,
                2.04139099121094
            ],

the Asobo plugin can't do it because the final export is via the kronos gltf exporter, that clamps the values to the gltf 2.0 specs (emissive from 0 to 1)
Thanks so much, mamu!
Meantime I have checked these values, and found it all zero - but in FS my landing lights looks like approx. 75 on the first post's picture in this topic.

1662883309006.png


Other section of my gltf file looks like this:
1662883476338.png

As you'll see, there's no any 'emissiveFactor' rows...
I'm still confused. :(
 
Messages
767
Country
italy
the second section is about the mesh, don't touch it
the first section is your material, try setting the
"emissiveFactor" : [
50,
50,
50
],

something like that, and see if it the bloom is more noticeable! (because is all about bloom, you cannon increase brighteness above 1 (which is white)
 
Messages
22
Country
hungary
I've tried your suggestions, and unfortunately I didn't saw any difference beetween values 0 and 50.

The process that I follow:
1. FS already running in Developer mode, my aircraft project is opened.
- Taking screenshot from the light effects.
2. Open .gltf file with Notepad++ from the project's 'PackageSources' folder.
3. Find and edit value 0 to 50.
4. Save
5. Back to FS and pressed 'Build'
- After compiling taking screenshots again.

Value 0 (my original):
value_0.jpg



Value 50:
value_50.jpg
 
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