Hi again:
For MSFS DevMode GUI, the online SDK Docs have a tutorial which gives a good overview of the steps to exclude / replace airports:
docs.flightsimulator.com
That DevMode tutorial branches and provides links to steps for excluding / replacing or adding new scenery objects to a project.
One may click on the 'Magnifying Glass" icon to open a Search text box (the fewer words entered the better) to query the SDK Docs.
docs.flightsimulator.com
[
EDITED]
AFAIK, ADE
decompiles the airport into XML source code, then
copies source code to create a
replacement version of a source airport.
ADE then
excludes default airport objects by creating required "Delete" commands for FS' rendering engine within airport source XML.
The
copy of an airport is edited by end users within a Project's PackageSources folder chain.
During a "Build", the MSFS SDK compiler
fspackagetool edits other Project folders, and writes out various files, including BGLs.
[
END_EDIT]
After doing a "Build" to compile that source XML into the Project sub-folder chain, within that Project sub-folder chain will be the 'Packages' output folder chain which has a [
Package name] sub-folder that contains the final 'airport replacement' BGLs.
One must copy the [
Package name] sub-folder from the Projects folder chain, and add it to MSFS_Packages\Community sub-folder.
If using ADE, IIRC, after a "Build", it offers to copy [
Package name] sub-folder into the MSFS_Packages\Community sub-folder; otherwise one can manually copy [
Package name] sub-folder into the MSFS_Packages\Community sub-folder.
To load and view one's [
Package name], one must fully re-start the MSFS app.
I hope this helps get you a bit farther along with your learning process.
PS:
For more info on how to use ADE work-space GUI:
Review all PDF and CHM Help files packaged with ADE downloads; also refer to the ADE Online Help:
Help for Airport Design Editor 2020
www.scruffyduck.org.uk
Additionally, although there are some changes in ADE Alpha for MSFS 2020, most general work-flow is similar to prior ADE versions.
See: ADE 1.65 PDF Manual with a web browser
or Adobe Acrobat Reader DC:
Download free Adobe Acrobat Reader software for your Windows, Mac OS and Android devices to view, print, and comment on PDF documents.
get.adobe.com
ADE 1.65 PDF Manual download:
http://www.mediafire.com/download/8rp6jr7en9xwdls
...from this web page:
https://www.scruffyducksoftware.com/downloads
For more info on how to use MSFS SDK DevMode GUI:
Review the (strict) criteria MSFS SDK and the MS-Store data-mining engine require for project naming:
https://docs.flightsimulator.com/ht...utorials/Creating_Or_Replacing_An_Airport.htm
Use the Search feature on the MSFS SDK Documentation website for additional info:
https://docs.flightsimulator.com/html/Introduction/Introduction.htm
GaryGB