Hi,
I recently tried to convert some old FS9 models to P3Dv5, it works in some way, but with the rotor or propeller animations there are some problems. In MCX for example there is given the visibility condition "prop blurred" or prop still or prop slow along with the animation and the specific material (texture). Now it seems that by simply assigning the prop visibility condition it does not work, and the prop or rotor completely disappears, but the corresponding material is there and also the animation entry.
Only if I completely delete all visibility condition, the prop or rotor appears.
How do those visibility conditions and animations with the prop work exactly in P3Dv5 models?
I recently tried to convert some old FS9 models to P3Dv5, it works in some way, but with the rotor or propeller animations there are some problems. In MCX for example there is given the visibility condition "prop blurred" or prop still or prop slow along with the animation and the specific material (texture). Now it seems that by simply assigning the prop visibility condition it does not work, and the prop or rotor completely disappears, but the corresponding material is there and also the animation entry.
Only if I completely delete all visibility condition, the prop or rotor appears.
How do those visibility conditions and animations with the prop work exactly in P3Dv5 models?

