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Recent content by 3-2-1-Now

  1. 3

    Setting Fuel Flow Order?

    The easiest way is to ignore all the fuel tanks, set all fuel selectors to "ALL" once, and then write a custom fuel tank/fuel flow scheme. Just divide the calculated fuel load across the tank(s) you have so the aircraft FDE mass is matched. I have a single tank in the FDE (it's just easier)...
  2. 3

    [SOLVED] Creating a Proper Yaw Damper

    The rotation and acceleration parameters are FUBAR. They return nonsense. You need a proportional controller. If the side-slip is greater than zero, apply an additive rudder input until it is nulled.
  3. 3

    Multibyte Charset vs Unicode

    MBCS is not required. If you must use anything other than ANSI, use Unicode. MBCS is a throw-back to pre-Unicode days when there was no standardized way of representing characters beyond the ASCII character set.
  4. 3

    P3D v4 Determine P3D version

    I'm sure the OP solved his issue by now, but for anyone else interested, here is a complete example, seeing as SimConnect can be pretty rubbish to work with. It only needs calling once, so I have set it up such that it only gets called once. SIMCONNECT_RECV_VERSION sc_sim_ver; // We will...
  5. 3

    Blender Add animations/clickspots

    :laughing: Yes... I avoid RPN like the plague. ;)
  6. 3

    Blender Add animations/clickspots

    RPN? Modifying clickspots would be very useful, too. I'll have a dig around! Thanks!
  7. 3

    Blender Unwrap objects to common texture?

    I'm not talking about drawcalls, but texture load. If 3 objects are seperately mapped to a common texture, then will the sim only load one copy of that texture, and share it? I can't see why not. How the object is mapped in Blender/3D program of your choice, I can't see why that would matter...
  8. 3

    Blender Add animations/clickspots

    Ahh! These are the stock functions. How do you add custom functions? I already do this on another project, but I don't know how it's done model-side. I edit existing XML code, but I'm not sure how to add it in the first place? I guess I need to post an example.
  9. 3

    Blender Unwrap objects to common texture?

    You've got me wondering something now... DirectX will only increment the texture load count if the texture is of a format that can't be shared between objects. e.g., if you have 10 cubes using the same texture, the texture will only be loaded once into memory. You've got me wondering if a...
  10. 3

    New to this.

    Indeed. It's not helped by the fact our simulators use limited graphics engines in the first place.
  11. 3

    Blender Unwrap objects to common texture?

    Hmm... so they must be done simultaneously? What about an object that doesn't yet exist? e.g. I add something?
  12. 3

    P3D V5; Anyone having Turboprop Cold Start issues?

    Do you need code (C++)? I wrote bullet-proof code for engine start and Ctrl+E handling after getting annoyed with the way the sim handles these things. It starts/stops the engines, fixes inconsistencies in starter state, etc. very simply. P3D also seems to have some glitches with engine...
  13. 3

    Blender Add animations/clickspots

    Hi, I remember from years ago vaguely how to add animations using gMax, but wondering how this is accomplished in Blender? I understand the concepts of key frames, etc. It's how to add the required XML code so it works in the sim? Also, how to add clickspots? Thanks!
  14. 3

    Blender Unwrap objects to common texture?

    Hi, I'm sure this must be possible, but not sure how. Right now, I can unwrap an object to a texture, and have each object use its own texture, but there are instances where I'd like to map objects to an existing texture (and map specific parts by manually manipulating the UV for individual...
  15. 3

    Blender [SOLVED]Bender 2.8x Problem Uv unwrap texture rectangular

    So basically, you must manually unwrap the object in this instance?
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