53) IK Jetways: The 'hook' that is supposed to lock the wheel geometry/assembly to the ground during animation has been broken since the release of FSX. As a result, animated jetways using the default 'inverse kinematic' system will have their wheels sunk in the ground, instead of having them...
It is not very courteous to hijack the celebration of this amazing long-lasting project by Jetman by promoting your own work in his forum thread. ;)
Congratulation on the Release, Jetman. Amazing work! :)
Impressive work! Please consider tackling Hangzhou (ZSHC) next. That would make for some very pleasant domestic flights.
Also, does ZGGG feature animated jetways (IK Ctrl+J, AES, SODE)?
Keep up the, much needed, good work for China! Same applies to you, Linden.;)
*Sorry for asking here, but is seems to be the most relevant place at the moment*
What is going to happen in regards to jetway animation for airport sceneries in general? Everybody is doing different things in trying to achieve the same goal. Would it be possible to come to some kind of...
This is an impressive and much needed innovation! What you have accomplished so far (regarding SODE as a whole and this next step) is a very important step towards 'phasing out' AES as the only proper jetway implementation and reduce the community's dependency on AES.
We already have German Airports Team working on a version for Aerosoft and FlightBeam is developing an even better version for the payware market.
Unless you will make it freeware, I don't see why we need a 3rd EDDF scenery
But the modeling looks really good so far! Please consider redirecting...
That looks very impressive! In my opinion it is up there with high-end payware products.
My advice: sell it to another Chinese developer/publisher like Celestial Team, Bridge Simulations, Dazzle Colour Game, Skysoft simulation, etc or partner up with one of those parties.
Also, please consider...