• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by _pawel

  1. _pawel

    Message to scenery developers

    Hi all, I'm currently working on a tool for FSX/P3D that brings some freedom to the fs users in managing the static/3rd party objects on the scenery. With a minimalist GUI and openstreetmap as a background map, the program can manipulate the scenery assets (static aircraft, cars, ULDs etc...)...
  2. _pawel

    BGLC_9 & Exclude.

    BGLC_9 is the only compiler which works on the Linux system (with the help of the Wine program), but I solved the problem compiling my own application from source code.
  3. _pawel

    BGLC_9 & Exclude.

    Hello, I have a peculiar question. Is it possible to create a simple exclusion rectangle in assembly and compile it with the BGLC_9? Did anyone try this? I can't find any piece of code. Pawel
  4. _pawel

    A complete solution for using SimConnect in your application

    Great project! Btw... this http://fsdeveloper.com/forum/resources/how-to-correctly-use-simconnect-in-standalone-application.24/ source code helped me very much to understand how to combine winAPI + C++ + SimConnect. Thank You!
  5. _pawel

    FSXA How accurate can an effect placement be?

    Open your fx file with Arno tool - FXEditor. Change to night mode and post the screenshot. Maybe smth is wrong with UV maping of your texture.
  6. _pawel

    EPOK OKSYWIE

    Yeah sure...
  7. _pawel

    EPOK OKSYWIE

    FSX, FSX:SE, P3D v1-v2.5 Hello! The project I'm working on. This is a civil and military airport in northern Poland, placed in Gdynia city... Runways: CONCRETE 13/31 2600x60m ASPHALT 09/27 575x30m Navaids: ILS/DME, NDB Total area of aprons and runways: <500 000 m2 Some...
  8. _pawel

    model converterx fails to render the textures

    Did you put the textures in the same folder as the model files?
  9. _pawel

    Modeling an airport in one Blender/Gmax file vs many files

    Sorry for the confusion, mea culpa. For clarify, I had in mind the drawing order problem. Like in this post: http://www.fsdeveloper.com/forum/threads/alpha-isnt-displaying-correctly.225561/#post-400616
  10. _pawel

    Modeling an airport in one Blender/Gmax file vs many files

    Hector, I agree with Kris. Furthermore, it is worth applying a rule: one object (or group of objects that are close to each other or with the same texture) - one reference point location. Especially when you export a fence that surrounds the whole airport. That helps to avoid transparency...
  11. _pawel

    SbuilderX Prepar3D

    What errors do you have? Could you provide some screenshots? To connect SBuilder with P3D you have to install FSUIPC...
  12. _pawel

    Photoscenery problems

    Hi, Remove Water Mask from your INF file, recompile the scenery and check the problem persist. If yes: As mentioned above, in GIMP, open your orthophoto -> right click on the layer -> remove alpha channel. Save and recompile. If no: Make sure that in the Water Mask your land area is covered...
  13. _pawel

    FSX Compile to "BGL"

    Hi, You probably export as "FSX flatten BGL file". Export scenery -> change the format in the dropdown menu.
  14. _pawel

    WX information into FSX

    Thanks, you`re right!
  15. _pawel

    WX information into FSX

    Hello, I try to create weather station at NZWS airport without success. int quit = 0; HANDLE hSimConnect = NULL; DWORD Wx_ID = SIMCONNECT_OBJECT_ID_USER; static enum EVENT_ID { EVENT_SIM_START, }; static enum DATA_REQUEST_ID { REQUEST_WX, }; static bool...
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