Recent content by _pawel

  1. _pawel

    Message to scenery developers

    Hi all, I'm currently working on a tool for FSX/P3D that brings some freedom to the fs users in managing the static/3rd party objects on the scenery. With a minimalist GUI and openstreetmap as a background map, the program can manipulate the scenery assets (static aircraft, cars, ULDs etc...)...
  2. _pawel

    BGLC_9 & Exclude.

    BGLC_9 is the only compiler which works on the Linux system (with the help of the Wine program), but I solved the problem compiling my own application from source code.
  3. _pawel

    BGLC_9 & Exclude.

    Hello, I have a peculiar question. Is it possible to create a simple exclusion rectangle in assembly and compile it with the BGLC_9? Did anyone try this? I can't find any piece of code. Pawel
  4. _pawel

    A complete solution for using SimConnect in your application

    Great project! Btw... this source code helped me very much to understand how to combine winAPI + C++ + SimConnect. Thank You!
  5. _pawel

    FSXA How accurate can an effect placement be?

    Open your fx file with Arno tool - FXEditor. Change to night mode and post the screenshot. Maybe smth is wrong with UV maping of your texture.
  6. _pawel


    Yeah sure...
  7. _pawel


    FSX, FSX:SE, P3D v1-v2.5 Hello! The project I'm working on. This is a civil and military airport in northern Poland, placed in Gdynia city... Runways: CONCRETE 13/31 2600x60m ASPHALT 09/27 575x30m Navaids: ILS/DME, NDB Total area of aprons and runways: <500 000 m2 Some...
  8. _pawel

    model converterx fails to render the textures

    Did you put the textures in the same folder as the model files?
  9. _pawel

    Modeling an airport in one Blender/Gmax file vs many files

    Sorry for the confusion, mea culpa. For clarify, I had in mind the drawing order problem. Like in this post:
  10. _pawel

    Modeling an airport in one Blender/Gmax file vs many files

    Hector, I agree with Kris. Furthermore, it is worth applying a rule: one object (or group of objects that are close to each other or with the same texture) - one reference point location. Especially when you export a fence that surrounds the whole airport. That helps to avoid transparency...
  11. _pawel

    SbuilderX Prepar3D

    What errors do you have? Could you provide some screenshots? To connect SBuilder with P3D you have to install FSUIPC...
  12. _pawel

    Photoscenery problems

    Hi, Remove Water Mask from your INF file, recompile the scenery and check the problem persist. If yes: As mentioned above, in GIMP, open your orthophoto -> right click on the layer -> remove alpha channel. Save and recompile. If no: Make sure that in the Water Mask your land area is covered...
  13. _pawel

    FSX Compile to "BGL"

    Hi, You probably export as "FSX flatten BGL file". Export scenery -> change the format in the dropdown menu.
  14. _pawel

    WX information into FSX

    Thanks, you`re right!
  15. _pawel

    WX information into FSX

    Hello, I try to create weather station at NZWS airport without success. int quit = 0; HANDLE hSimConnect = NULL; DWORD Wx_ID = SIMCONNECT_OBJECT_ID_USER; static enum EVENT_ID { EVENT_SIM_START, }; static enum DATA_REQUEST_ID { REQUEST_WX, }; static bool...