• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by ALain152

  1. ALain152

    MSFS Does simconnect sdk actually works ?

    Hi, trying to compile an FSX utility for MSFS, a friend faces this issue: From my side it looks like the external functions are described well in the simconnect.h but not found in the simconnect.lib Is it possible that simconnect sdk is bugged that way or is there a trick I can tell him ...
  2. ALain152

    MSFS Test Please

    Works fine
  3. ALain152

    MCX Batch broken ?

    Thank you Tom. I hadn't watched this thread which is totally relevant. It's all right now.
  4. ALain152

    MCX Batch broken ?

    You were right as usual... Don't know why, but only the paths for P3dV5 were set. FSX and V4 were erased but I didn't do that, ever ! Anyway, thank you again.
  5. ALain152

    MCX Batch broken ?

    Hi Arno, I tried this afternoon to convert an old FSX lib into a p3d one using the batch process in order to assign new guids like I 've done often. With yesterday's revision of MCX, the process seems not to be executed like it used to be. Is there a problem with the revision or you changed the...
  6. ALain152

    Multiple airports in a single project file?

    Ok so I'll go on with the workarounds.. Thank you very much
  7. ALain152

    Multiple airports in a single project file?

    Yes I mean multiple airports bundled in 1 singular marketplace entry only using ingame devmode editors. Outside the editor, I get the tricks Thanks
  8. ALain152

    Multiple airports in a single project file?

    Thanks. sorry Dick do you mean : yes, it is possible to develop several airports in the same project, I mean to export in a single product with only one entry in the marketplace (then how ?) or yes, the export will split the project in several sub products (that's the way it works)
  9. ALain152

    Multiple airports in a single project file?

    Hi, I did this but when I export, the project is split in different airports. do you think it is possible to develop several airports in the same project, I mean to export in a single product with only one entry in the marketplace ? Thanks
  10. ALain152

    MSFS ADE 2020 Alpha 17 Released

    Hi, I'm trying to create an airport from an old AFX file but it seems the taxisigns are lost during the import. Application 20.17.7723.27631 Engine 20.00.7723.26598 Is it a limitation or something goes wrong ?
  11. ALain152

    Adding Jetways

    Hi, first you have to select the parking spot. Then you choose "jetway" in the object type, select ASO_jetway for example and ADD. The line will appear in the scenery editor. Select and move the object. Yours
  12. ALain152

    MSFS Bundled airports

    Hi, i was wondering if the asobo project/package system allows to create 1 product/package including several airports/projects. I can't figure out how to proceed. Do you have some advice ? Thanks
  13. ALain152

    P3Dv5 Dynamic spotlights issue

    I dont' think so. Lighting of the tarmac (groundpoly) is exactly the same for V4 and 5 and is correct. Only the resampled area is over lighted. It is just a basic photo texture (day and night layers) compiled with V5 resample. It seems like nobody run dynamic spotlights over photoscenery !! I'm...
  14. ALain152

    P3Dv5 Dynamic spotlights issue

    Hi Christian and thank you I already searched and read your post. But neither the resample nor the GP have PBR That's why I'm stuck for now, I see no change
  15. ALain152

    P3Dv5 Dynamic spotlights issue

    Hi dyn lights gurus, trying to install an airfield to P3DV5, I face a strange issue. The dynamic spotlights works well on all 3D and GP but resampled background is "burn". Here is the result: Of course same files in V4 works well. I don't know if the bug is on LM side or if do not handle...
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