• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by arno

  1. arno

    Website speed

    I doubt that's, since anonymous users can't post on our wiki and accounts have to be made manually by us.
  2. arno

    aircraft coordinates

    ModelConverterX is fully free. You can find it here: https://www.scenerydesign.org/modelconverterx/
  3. arno

    Website speed

    I have made some changes to the wiki this morning again and it seems that has improved the performance quite a bit. But please keep us informed when it becomes slow again. Just for your background, we have been seeing on average more than 1 million page views on the wiki per day this month...
  4. arno

    FS2004 Textures not loaded when loading model

    It's indeed a restriction of the 3ds format that it only supports 8.3 names. Long named are then truncated to ~1, ~2, etc. As long as all textures were present before export they should usually resolve correctly. Else I would suggest using a more modern format than 3ds.
  5. arno

    Website speed

    Ok, so still not solved then. I'll have to check the resource usage to see which requests are the issue.
  6. arno

    Website speed

    It seems normal again now, but looking at the server resource usage over the past dat I do see heavy load before. Maybe those AI bots also use an 8-hour working day :D. It is really the load on the wiki that gives issues now.
  7. arno

    I had a pipeline for Blender to FS2024 via MCX...then it broke.

    Dick, do you think that extra space matters? I see ModelConverterX puts it there, although the XML is still valid with it of course.
  8. arno

    Website speed

    I have temporarily taken the wiki offline now and the speed is directly back to normal. Now let me find a way to limit the resource usage by the wiki.
  9. arno

    Website speed

    I am checking on the server what is going on. It seems that this time the Wiki is getting a lot of traffic (probably AI again).
  10. arno

    Website speed

    Since one or two days I have the impression that the website is a bit slower again. Do others also have that feeling?
  11. arno

    Newbie issues. FSX to FS9 aircraft conversions

    If you make the glass opaque you can not look through it, so pilots and other objects behind it are hidden that way. So I think you should keep the glass transparent.
  12. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi, Given the pattern of your windows I think it is OK that the larger lengths are green. These can probably be accommodated by clipping of one window seen from the left. With smaller lengths it is more likely that issues occur. But I must also say that as a programmer I always use lengths...
  13. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Let me check those texture editor issues. In your screenshots I do not see a difference in the texture section by the way.
  14. arno

    Converting MSFS objects to P3D with MCX v1.80

    Objects with mixed parts containing secondary UVs and not, can give issues in P3D. Although normally you get a compile error in that case and not a freeze. Sounds like the object indeed uses vertex colours in that case. So that will mean you'll have to either set an albedo colour or a new...
  15. arno

    I had a pipeline for Blender to FS2024 via MCX...then it broke.

    Do you get any errors in the log in MSFS when you try to compile the package?
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