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Recent content by arno

  1. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Good to hear that fixed it. I still think there is a bug in the logic that splits the roof into segments, with the bigger segment size that will only show for much bigger buildings. So I'll still check if I can fix that bug.
  2. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi, I did some more testing, there is indeed a bug in the logic that splits the roof polygons indeed smaller polygons to stay within the segment length limit. Like I asked in the previous post, it would help to know what segment length you are using now. I will try to find where the bug exactly is.
  3. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi, I'm looking at the roof issue. One thing I notice when looking at the model is that the roof has many more triangles than I would expect. What are the maximum segment width and height that you have specified for the roof texture? I suspect this value is relatively small. I think this might...
  4. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi, This thread is about the Create3DBuilding step that is used to make custom MDL buildings, so these can be any shape. It is not about autogen buildings.
  5. arno

    fsx vector railways

    Hi, As far as I know the terrain.cfg file only has one railroad definition and that is indeed a dual track one. I guess adding a single track railroad would require modifying the terrain.cfg file.
  6. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi, I have added the extra material settings, they will be in the next development release. For the roof issue, I tried to reproduce it by drawing a building with a similar shape in the building creator wizard of ModelConverterX, but I can't reproduce the roof issue yet (I tried to dynamically...
  7. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi, Adding those extra material settings is not hard, I'll add them. I didn't take the time yet to look at the roof issue you reported before. I'll try to reproduce it with a similar shape. As for the other roof shape, like I explained before it would add a lot more triangles. Therefore I'm a...
  8. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Ok, good to read you fixed the second issue yourself. I have finished implementing the ExportBGL update, so I'll push a new development release right away.
  9. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    In just realized the ExportBGL step only has P3D V4 as format and not P3D v4.4, the latter is needed to export PBR materials. So the ExportBGL step does not support 3D models with PBR materials at the moment. I'll have to add that format.
  10. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi, To which format did you export the buildings in scenproc? Did you select P3D V4 or MSFS? Else PBR is not supported. I'm not sure I understand the second issue. Can you show how the output is wrong? Maybe I will understand what happens then.
  11. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    There was indeed a bug in saving/loading the size, I have fixed that now. For the PBR material I do not see a bug. When the "Use PBR material" option in the building texture configuration is set to true, I get a building that uses a PBR material with the specified attributes. Which issue do you...
  12. arno

    MCX MCX Attached Object Platform "Ground" Tag Update

    I have added support for the ground collision material tag in the MSFS 2024 glTF reader/writer.
  13. arno

    MCX MCX Toggle DirectX versus OpenGL Normals

    Hi Gary, If you right click on a texture in the material editor texture tab, you will see possible normal map conversions there. MSFS packed is DirectX convention and MSFS source is OpenGL convention, so that will allow you to do that conversion. It is the MSFS package tool that will update...
  14. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi, Yes, I will have a look. I did not change the size of the PBR settings, so a bit surprising they are not saved correctly.
  15. arno

    MCX MCX Attached Object Platform "Ground" Tag Update

    If it is a new material attribute, then I will have to add support for it to ModelConverterX. Let me download the latest SDK to see what the exact schema of this material extension is.
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