Recent content by borisforero

  1. borisforero

    FS2004 Ground2k4 Suddenly stops compiling

    Nice to hear that it works. But the mistery around what makes it crash (I realized that when adding a WaterClass it damaged itself in any way). Hope someone has the technical failure. :)
  2. borisforero

    FS2004 Ground2k4 Suddenly stops compiling

    After trying and trying, I move the whole folder containing Ground2k4 to another place, in this case to root C:/ and compile is possible again. When I move it to it's original place, the problem comes again. :confused:
  3. borisforero

    FS2004 Ground2k4 Suddenly stops compiling

    Hi, I have been working with Ground2k4 without problems, until I try to make some Waterclass, and then when trying to compile it pops up an error message tellling: erreur générale d' exécution du processus "C:/-here is the route to my file-*.ASM" "C:/-here is the route to my file-*.BGL"...
  4. borisforero

    Ground polygon preferred workflow?

    Hi Arno, Wonderful!...hope to hear more great news soon. When can we test some beta? ;)
  5. borisforero

    Ground polygon preferred workflow?

    Hi, Is it possible to get a "NoAutogenSuppresion" function in this new tool?...that's a hard thing when doing ground polys and tweaking them. :)
  6. borisforero

    change or move default airport area!

    Hi, let's take a chance to Ground2k4...with that, you first can exclude the airport polygon, and then with the "re-mesh" command, you can add little points with vertical elevation to your scenery in order to have a sloped hill and no necessary vertical sides of your mountains. :)
  7. borisforero

    FSX SP2 breaks DXT1 transparent textures

    Trees again! Hi! Well..after doing and testing sceneries with my trees, I have realized that if you have the sun in front of you and the tree in the middle, it may shines. Correct this effect with the gmax material in "specular color" setting it to black. So the image won´t be shinning...
  8. borisforero

    FSX SP2 breaks DXT1 transparent textures

    BMP for Mapping and FSX Hi José! For mapping (in Gmax) you must use normal BMP (32 bits), and for FSX I use DDS BMP DXT5. To create the DDS files, it's better to use Imagetool from SDK SP2. :rolleyes: Cheers!
  9. borisforero

    FSX SP2 breaks DXT1 transparent textures

    Hi, Be sure you select the Z-Test alpha boxes in the textures setup, like the example I have above.
  10. borisforero

    FSX KML doesn´t compile

    Nudge! Yes!!!...that's it!!!!...It works!!!! Thanks, thanks, thanks! :)
  11. borisforero

    FSX KML doesn´t compile

    Hi Nudge, Thank you very much. I have tried with dot and comma, and now with FWTools 1.3.5. But still the same. So I think that the problem is with the Run_SDK_Tools. Because FSX KML makes the four files (SHX, XML, etc): FSX KML 1.10 (Beta) Build started Processing C:\Boye\Diseño...
  12. borisforero

    FSX KML doesn´t compile

    Hi Nudge, thank you very much! I have the same configuration but nothing happens. I have installed FWTools 2.2.1, maybe something wrong with that? Or something wrong with my windows? :confused:
  13. borisforero

    FSX KML doesn´t compile

    Thanks a lot!...I can´t find why I do not compile... :( As soon as I double clik the "Run SDK Tools" the problem starts at DOS prompt. Saying that can´t find the specified route. Can you send me a print screen of your build option path please? Thanks in advance!
  14. borisforero

    FSX KML doesn´t compile

    Well...didn´t work. I try to compile it manually, but when I drag and drop over the "Run_SDK_Tools" or the "BGLComp" I got no BGL file, and I can print and screen the attached screen with some data of the error. Also I attach the KML file (In the ZIP), and here is the XML generated by...
  15. borisforero

    FSX KML doesn´t compile

    Hi Matthew, thanks for your replies. Attached is a picture with the paths...or tell me what files do each tool needs to open in the path file, so I can find them...but I think there is correct.
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