Hello experienced fellow devellopers,
I am wrestling for quite a few month with the correct installation of the FSX SDK, or actually the FSX Accelleration SDK. Followed the instructions at FSDevelloper Wiki, again and again. Still without any succes, except for Shp2Vec. This is functioning...
I have a probably simple to solve 'problem', but I cannot find the solution in the manual.
I have a wavedplate-texture for a roof that when applied at the objectside, shows op 90 degrees rotated compared to the direction that I would want it to be.
I can ofcourse create a different texture on...
First: Looking great, absolutely.
Second: a set of small adaptions, based upon the two screenshots your shared with us.
Just non-professional remarks, you do much, much better that I can.
Based on the first screenshot: can you lighten up the color of the reed at the background or create some...
Maybe someone wonders what keeps my mind occupied, epecially in these days of terrible attacks that are done.
Be sure it is on my mind. However, it is a way of temporarily reducing the stress and worries about those things, that leads to items like above.
Just wanted to let you know...
Hello devellopers !
I have no idear if it is possible, but every time I refuel a plane in FSX I experience it as a bit irritating, the fueltank is filled in one second or less actually.
Would it be possible to create a module that creates a more realistic fueltank filling time and that makes...
Complicated but very usefull
Thanks again, Gary.
Little by little the complete picture of how to realize my idear of autogen at line textures gets more clear.
I certainly am going to experiment with it and I will let you know when something nice has been achieved.
Greetings ! :)
Thanks again !
:) Hello Gary,
Thanks again for this second thread.
I must say it is an overwhelming amount of info, but I will certainly examen it
The Fun with Lines article is indeed a very nice one and I think indeed exactly the thing I needed to create what I ment in my initial...
https://www.dropbox.com/l/QLxzoRUlhRwvoK78K6xP1p1 (link to screenshot, edited with autogen)
As FSX scenery becomes more and more beautifull by application of 3D grass kind of details, inevitably next 'wishes' pop up.
As far as I know, roads, rivers and powerlinerows are lines...
Thanks again !
Thank you very much for your expanded explaination.:)
I will have to read it several more times before completely understanding it, but I think I allready grab the idea of batching and using one material for more objects.
Thanks again !
Thanks and questions
Thank you for answering my question.
I have a few questions about some terms you use and of which I do not know the meaning.
You suggest I import an existing object to obtain an allready available material. Is a material here the same a the texture file ...
I want to create a lot of 3D grass like flower and small plants objects.
What is better for the performance in FSX:
For every object one small texture or one high res texture that contains the textures of many objects ?
Thanks for the advice.