Recent content by crippy

  1. crippy

    ADE and SketchUP object

    Okay, thank you very much for all the hard work and advice Ed! I was beginning to come to that conclusion as well, especially when everything seemed to work on a different ADE project.
  2. crippy

    NightMaps

    -Resolved (for now lol)- Found and upgraded to Model Converter X 1.4.0 (From 1.3 maybe this was bugged in that version?) First download on this list: https://www.scenerydesign.org/development-releases/ Noted, it only works with the _LM in the 'texture' folder. Also clicked apply at the top of...
  3. crippy

    NightMaps

    Absolutely! I forgot to mention that. At this point I don't know if I'm just stupid or what. Where did you put those .jpg's? What version of model converter X are you using? Each time when I open the mass texture editor, the _LM is not there either, so I go into the material editor seen here to...
  4. crippy

    NightMaps

    I'm not exactly sure what I am doing wrong. I just open the texture in gimp, edit and then export as .jpg as _LM. I've tried both in a separate texture folder and in the same folder as the other .jpg's and still nothing. If I even rename the original texture .jpg for a panel to _LM that will not...
  5. crippy

    NightMaps

    Hi all, I have no problem using the import texture from file, and then paint bucket to apply it, but when it comes to night textures with sketchup and Model Converter X I am having some trouble figuring things out. First off, I don't see anywhere in SketchUp (2017 free) to select a "night" mode...
  6. crippy

    ADE and SketchUP object

    Wow thank you very much edphipps! I have a feeling that the .ad4 project may be for some reason corrupted a bit. Over the last week, I successfully managed to build and then place a custom terminal building at another airport no problem at all! Also without having to cache the scenery either...
  7. crippy

    ADE and SketchUP object

    Here is just about everything I have. I've included the original .dae file too if you start from scratch. BIG Thank you for the help again! Let me know if I can clarify anything for you!
  8. crippy

    ADE and SketchUP object

    First off, thank you for the replies! Without your help I would just be giving up. So each time when I use the MDL method to import the building in ADE, I simply delete the old files in the airport scenery folder, and then copy the new BGL files ADE spits out, after a compile operation. There...
  9. crippy

    How to rotate view

    CTRL + Scroll wheel :)
  10. crippy

    How to rotate view

    Just curious on how to rotate the view. I locked the view when in the sim, to mark and outline the ground polygons. It has left my view in a skewed position.
  11. crippy

    ADE and SketchUP object

    Okay, this is properly doing my head in. So I recompiled the project from sketchup using the MDL method for ADE. I followed those instructions and this time it came up with a scenery.cfg saying it expected something else or some message. BUT that time it loaded the hangar properly! So I moved...
  12. crippy

    ADE and SketchUP object

    Thank you edphipps, after much trouble I have some more information for everyone. For some reason even with just default buildings I must select 'cache scenery' rather than 'use scenery directly' in FSX for the new scenery to show up at all. If I dare import the BLG file as a library object to...
  13. crippy

    ADE and SketchUP object

    Thank you Gary! It looks like this was a typo in the posting, as the folders in the FSX directory are correctly labeled texture. I feel that it has something to do with importing the BGL object into ADE, as it only selects the BGL of the hangar and not the textures, and I am not sure if that is...
  14. crippy

    ADE and SketchUP object

    Hi all, I've tried following numerous guides on how to do this. I have a hangar I made in SketchUP with it's own texture files. I want to be able to import this hangar into ADE. I've followed multiple guides to the T but each time the airport scenery reverts to the default scenery. Here is my...
  15. crippy

    Adding Tow Function

    Thank you everyone for the replies! Eventually I will get back to this when I am more free and have a hand at creating something :)
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