You can use them anywhere in freeflight, but to do so you need to start with an edited saved flight.
First off, load a saved flight file into notepad. Saved flights are usually in "C:\Documents and Settings\~username~\My Documents\Flight Simulator X Files" and have a .FLT extension.
looks like there was a fault with the code for the landing light switch included with the Anson causing it to force the lights off unless you used the actual panel switch. I've corrected the code and here's a link to a new gauge cab file. Just replace the original with this...
That's fine, but that affects all the parts using that material. What I would like to do is to be able to change material settings for specific parts.
For example, a model has two parts that use the same material and texture. If I could assign a different material to one of the parts, I could...
just a little suggestion/request, would it be possible to add the option to create new materials, either from a template or a copy of an existing material, which would then be edited, and then apply the new material to an object via the object hierarchy menu?
The only Lvars needed in the modeldef are those that are affected by that part of the model, i.e. a MFD button, or weapon visibily.
For your MFDs, you could have something like this in your modeldef, attached to the appropriate buttons:
<Name>MFD Button 1</Name>
As a freeware modeller and general tweaker I can see both sides. Many times I've wished MCX could export animations but I've also seen many models ripped off for other games or sold on mesh sites. That's why I've voted for the "pro version only" option. I assume that would be a payware option...
I know the one you mean Andy.
Can't remember the name of the top of my head, but I've got it on the pc at home. I'll upload a copy for you when I get home unless anyone beats me to it in the meantime.
Edit... Remembered the name. "show markers" !