Recent content by DaveWG

  1. DaveWG

    Military Ai Aircraft Load outs

    What you may be able to do in this case, as it's for your own use, is load the model into mcx and remove the visibility tags for the drop tanks.
  2. DaveWG

    Droppable objects

    You can use them anywhere in freeflight, but to do so you need to start with an edited saved flight. First off, load a saved flight file into notepad. Saved flights are usually in "C:\Documents and Settings\~username~\My Documents\Flight Simulator X Files" and have a .FLT extension. Add the...
  3. DaveWG

    FS9 to P3D model conversion not accepting visibility conditions

    Update: looks like there was a fault with the code for the landing light switch included with the Anson causing it to force the lights off unless you used the actual panel switch. I've corrected the code and here's a link to a new gauge cab file. Just replace the original with this...
  4. DaveWG

    FS9 to P3D model conversion not accepting visibility conditions

    Sounds like there may be some XML code in a gauge that's forcing the landing light off. Been a loooong time since I built the Anson but I can't remember if there was anything that may do that.
  5. DaveWG

    FS9 to P3D model conversion not accepting visibility conditions

    Have a look in the aircraft.cfg, see if you can find as line for prop rotation. If it reads -1,-1 change it to 1,1
  6. DaveWG

    Scrapbook software recommendations?

    How about Kuadro http://kruelgames.com/tools/kuadro/
  7. DaveWG

    MCX feature suggestion

    Thanks for looking into it. There's no hurry, just if you have time.
  8. DaveWG

    MCX feature suggestion

    That's fine, but that affects all the parts using that material. What I would like to do is to be able to change material settings for specific parts. For example, a model has two parts that use the same material and texture. If I could assign a different material to one of the parts, I could...
  9. DaveWG

    MCX feature suggestion

    Hi Arno, just a little suggestion/request, would it be possible to add the option to create new materials, either from a template or a copy of an existing material, which would then be edited, and then apply the new material to an object via the object hierarchy menu?
  10. DaveWG

    FSX Modeling experimental morphing wing sections

    Could possibly be done using skin and bones animations, but I wouldn't like to try!
  11. DaveWG

    Switching MFD buttons ( SOLVED )

    The only Lvars needed in the modeldef are those that are affected by that part of the model, i.e. a MFD button, or weapon visibily. For your MFDs, you could have something like this in your modeldef, attached to the appropriate buttons: <PartInfo> <Name>MFD Button 1</Name> <MouseRect>...
  12. DaveWG

    LVar - have I got this code right? (SOLVED )

    You don't need the "weapon invisible" entry. The Lvar is a Boolean, so if it's 1 the weapon will show, otherwise it's hidden, unless you want something else to show if the weapon is hidden.
  13. DaveWG

    Should MCX write animations to more formats?

    As a freeware modeller and general tweaker I can see both sides. Many times I've wished MCX could export animations but I've also seen many models ripped off for other games or sold on mesh sites. That's why I've voted for the "pro version only" option. I assume that would be a payware option...
  14. DaveWG

    FSX Old utility for viewing eye point/attach point etc live in game?

    Here's the file Andy. daveg.cbfsim.org/files/ShowMarkers.zip
  15. DaveWG

    FSX Old utility for viewing eye point/attach point etc live in game?

    I know the one you mean Andy. Can't remember the name of the top of my head, but I've got it on the pc at home. I'll upload a copy for you when I get home unless anyone beats me to it in the meantime. Edit... Remembered the name. "show markers" !
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