Recent content by Deano1973

  1. Deano1973

    P3D v4 PBR versus not PBR

    Thanks, Anthony, very helpful indeed :)
  2. Deano1973

    I'm working on aircraft... (2019)

    With my last freeware project out of the way and final contracts coming to an end, I'm finally ready to continue in earnest with my own commercial projects. I think I've reached the point where I'm good enough to try my first commercial aircraft, which will be the Boeing FA-18F/G Super Hornet...
  3. Deano1973

    P3D v4 PBR versus not PBR

    Thanks guys, it does come across more clearly now as a dynamic rendering option rather than the more "static" technique of bumps, speculars etc. I shall soon give it a whirl on a few projects of mine - thanks for sharing the images Rick, they're very convincing :)
  4. Deano1973

    P3D v4 PBR versus not PBR

    I'm probably out of my depth here, but regarding PBR - there doesn't seem to be anything that it does that cannot be done with a good combo of bump, diffuse and speculars ( with alphas ) and the various reflectivity settings within the sim. Am I missing something - does PBR make this process...
  5. Deano1973

    PlacePointsAlongLine using a custom OBJ or MDL

    You're on the right track here - I had the same problem not so long ago in that placing Library Objects with Sceneproc required different GUIDs than when using autogen - who knew? Why not run the script with each one and see which works? Shouldn't take long to figure it out. If using Library...
  6. Deano1973

    -Everything you know about upcoming Flight Sim from Microsoft-

    Backward compatibility is indeed a wonderful thing, but in all fairness to the VR guys I do get it - as a real-world trained pilot, P3D or X-11 in VR is still going to trump the new sim on a screen - there is just no comparison now to the "truly being there" feel of VR. That said, third-party...
  7. Deano1973

    Blender: Bill Womack has a lot to answer for :)

    The course on YouTube? Juts search for the Blender tutorial series, there's hundreds of them. Bill Womack at iBlueyonder has an apprenticeship program running for budding designers / developers. You can contact him there to see if there is any space for another.
  8. Deano1973

    Desperate For Help

    You'll be needing a Deano then, Karl. I should be able to sort it for you when I get a spare moment - I spoke to Bob a week or so ago and he mentioned your Helo force but didn't say anything about conversions. As long as Phil at Virtavia has stated that editing is okay, it shouldn't be a problem...
  9. Deano1973

    Difference between P3D / FSX autogen density ( SOLVED )

    Thanks Gary, but this time Christian wins the cigar - that nailed the problem first time around! Many thanks! :)
  10. Deano1973

    -Everything you know about upcoming Flight Sim from Microsoft-

    I'm all for being positive about what the new simulator promises. It looks gorgeous and, whatever happens, it's a step up from all existing platforms. And as for the above image - anybody who knows what a "conditionally unstable" atmosphere means, and what cloud formations accompany it, should...
  11. Deano1973

    Difference between P3D / FSX autogen density ( SOLVED )

    Hi folks, an odd observation here, which I wondered if anybody else is seeing. FSX autogen at maximum appears to be far more dense than P3D v4.5 at the same, maxed-out settings. I've attached two shots below - the first is in P3D with everything maxed out. The second is in FSX, same autogen...
  12. Deano1973

    P3D v4 Project Africa

    One trick that I have used to place buildings in cities where feature detection didn't work so well, was to select all roads and line either side of them with houses, with an argument that they would need to be within a certain distance of a "city". This fills in much of the map, but does...
  13. Deano1973

    BGL placement within AGN Existing cells only

    I've already hand-cleaned up all the houses into the ortho area, so the lights will only show up in the same areas, as per the polygon buffering technique Arno describes, as long as I script them to do so.
  14. Deano1973

    BGL placement within AGN Existing cells only

    And there it is :) Thanks, Arno - Sceneproc is such an incredibly versatile piece of software, it really does take some thinking but there seems to be a solution somewhere for just about anything!
  15. Deano1973

    BGL placement within AGN Existing cells only

    Just furthering this a little - I tried out your suggestion Arno and it has worked quite well, in that I have placed 800m square polygons around points and ensured the lights only appear within these polygons. However, some points are still out of the correct zone and so of course lights appear...
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