I love the Westwind, aswell as every other Rockwell airplane (e.g. Twin Commander).
I am currently learning how to model, but unfortunately don't have the skills to model something like this. I wish you luck and you already have a customer if that counts for anything.:D
Thanks for the reply Arno, but I actually just fixed the problem. You see, I had mirrored some of the planes, instead of playing around with the UVW to get a more dynamic scenery and make it look less copy paste. Apparently, MCX does not like mirrored planes for some reason, or perhaps the sdk...
All of the textures are saved in 24bit. Like I stated, the textures show up, they just are not properly wrapped like it appears in Gmax. take a look.
BTW, the edge lines do not use the uvw unwrapper, they are simply mapped, which is why they show up in MCX.
I am trying to convert runway markings which use the uvw unwrap modifier in gmax, however once in MCX they don't show up correctly. The only textures that work are those which I have applied uvw mapping. Any assistance would be appreciated.
Microsoft spent all of their time on 4 planes. If they aren't realistic, then they are more of a failure than they already are. Not giving the abomination the pleasure of being installed in my hard drive. :censored:
I just installed a custom mesh file but I am having trouble with the ground textures from sbuilder x, they appear to be badly aligned. I was curious if anyone knew of a method to move either the mesh or the photo scenery in order for it to align better.
I have included pictures to...
Para que no te de el problema con el scasm tienes que bajar scasm desde aqui.
Luego tienes que abrir el .zip en alguna carpeta.
Despues en model converter x tienes que ir a "options" + "exporter settings" despues en la derecha bajo "BGL Writer" buscas...
I know there is a terrain forum but there doesn't seem to be much traffic there.
I currently have a geotiff which I got by converting a usgs .dem using 3DEM. I am following the fsx sdk documentation, however, I cannot figure out how to run the geotiff through resample. I obviously know that you...
No tienes que usar el gamepack de FS2004. Si usas el programa model converter x, puedes user en gamepack de fsx, salvar el modelo como .mdl desde gmax, y usar el ground polygon wizard in model converter x para convertir el .mdl a .bgl
Puedes bajar model converter x desde aqui...