Recent content by drmiller21

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    FS2004 Take flight at 3W7 Project

    Hi Thank you for supporting the Grand Coulee project if you go to flightsim.com type my name in the search under search files all my projects will pop up or type take flight simulations hope this helps and again thank you for your support of my project. Donald Miller
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    FS2004 Take flight at 3W7 Project

    I Have been inactive for a while but, I have picked up my seconded re-do project of my first version of 3W7 I am currently working on the ground and runways ext so there are just a few shots. as I get further in to the project I'll send more shots. I am also looking for pictures of the...
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    Pasco V2 By donald Miller

    Pasco V2 Re-Leased hey guys , Just wanted to Inform every one that my project Pasco V2 has been re-leased I re-leased it on may 2 just been very busy with my jobs this is the first chance I have had to let you guys know. you can go to simmarket.com here to check it out...
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    Pasco V2 By donald Miller

    That's Cool that would be a great gig I would love to fly those viper jets around Donald
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    Pasco V2 By donald Miller

    hey, Scott The door was on the fire house witch, I posted a picture I had asked my wife witch knows psp alot better than I do and she gave it a go and came out with a excellent version from the picture i showed her. she has showed me quit a bit with psp as i did all my taxi sign textures with...
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    Pasco V2 By donald Miller

    Hi Ibanez737, I chose Pasco WA to do my first project v1 v1.1 and now version 2 Tri-cities airport has alot of character and alot of unique buildings such as the fire house Viper aircraft the old navel air station also, I am from Spokane WA and I always liked to fly there in the Sim and...
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    Pasco V2 By donald Miller

    Hey Scott how hard would it be to draw a cretin type door in psp9, I have a arched door on the fire house at Pasco and I can't fined any decent pictures of it. would you be willing to help me with that? I know what your saying I work on pasco day and night every day. just gotta keep plugin...
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    Pasco V2 By donald Miller

    Hey Scott, I did think of doing something for the rail yard but that might need to be an update for a later time. You mention auto gen, I must say I haven't looked into that as I have had so many things on the table. This airport has been about a year in the making and I need to get...
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    Pasco V2 By donald Miller

    Hey Scott, I to think it's great to see fs9 still being very viable in the Sim world and other projects for the Sim . To answer your question, yes you can make a ground Polly and place it using something like EZ-Scenery. I have done that for small parking lots ect. Use the FS9 game...
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    Pasco V2 By donald Miller

    Hey Ed, I will I'll be posting some more Previews soon, I am finishing up on runway 21R-3L at the moment after that going to work on the ils, Ill post some pics from that Soon. Donald
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    Pasco V2 By donald Miller

    Introducing Pasco version 2 Tri-Cities Airport (Pasco, WA) KPSC. Below is a small description of what this airport will feature: Hi-Definition Runways Wigwag Hold Short Lights Custom 3D Taxi Lights Animated Hangers Animated Jetway with Two Gate Positions All Custom Buildings + Custom...
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    Alpha material and animations

    test the animation I have tried the suggestions although the problem is not the animation in the model. The problem is when, I add a martial to to add transparency in an unrelated part that has nothing to do with the animation for some reason that puts the unrelated part hovering over the...
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    Alpha material and animations

    textures The texture goes in the texture folder for my scenery, I am building although since this is for FS9, I have been told I do not need a texture when I am applying a material to a part although when doing it that way the problem still exists whether I am using just a material with a...
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    Alpha material and animations

    hey, Jean The part in question is not attached to the doors or animations. when I apply the material to the part, I want transparent when rendered it is then floating around the center of my animations. This only happens after applying the material (trans or glass_) to the part I want...
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