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Recent content by Dutch

  1. Dutch

    MSFS How to stop the prop windmilling when engine off?

    I too am having trouble with the unfeathering using the new prop physics introduced in SU8. I've been trying, off and on, over the last three weeks to get it to unfeather, with no positive results. I can fake feathering and unfeathering easily enough. Setting the prop pitch to -1 will get the...
  2. Dutch

    The KLN90B for FSX/Prepar3d in beta.

    I'm glad you got it built. To address your LCD screen problem, I recommend using the freeware font "Terminus". it fits nicely on the tiny KLN90B screen and is quite close to the font used in the original. I don't think Terminus is distributed with Windows, you'll have to download and install it...
  3. Dutch

    The KLN90B for FSX/Prepar3d in beta.

    Not sure what you mean. Using the source code above it can be built and will work in Prepar3D V4 and V5. I use it in both. Dutch
  4. Dutch

    The KLN90B for FSX/Prepar3d in beta.

    I haven't meant to hoard the source code, it's simply I haven't had any time to devote to this project in several years now. If someone wants to take up the torch I'm all for it. Here is a link to a ZIP of my current Visual Studio project (I think VS2015) for the KLN version 0.79B. This has...
  5. Dutch

    MSFS SimConnect from a remote computer to MSFS

    I had read somewhere it couldn't be done, but I have connected a remote computer to MSFS using SimConnect and it was easy, relatively speaking. Details: There is a SimConnect.xml file in the main MSFS definition folder here: C:\Users\[user...
  6. Dutch

    Question about turn rate

    Thanks Ellover. Your post is most helpful and I'll be looking over all those factors until I find the one that's limiting me. Dutch
  7. Dutch

    Question about turn rate

    We use Tacview for analysis. This is a video of the F-14 vs Mig-23 fight above, perhaps this might help a bit:
  8. Dutch

    Question about turn rate

    We overcome those limits by using SimConnect to basically make them do what they need to do, like having your hand on the wheel and making him pitch, roll and yaw over and above his sim-designed "limit". I had serious doubts about whether this would work or not; but it does, as proven in the...
  9. Dutch

    Question about turn rate

    My own feeling from interacting with AI is that they are using a simplified flight model but I haven't yet done any careful scientific measurements. At this point increasing the turn rate isn't the objective, that's been done. It's customizing the turn rate by aircraft type to be more like the...
  10. Dutch

    Question about turn rate

    My bad in leaving off the speeds; the IAS for the Spitfire is 120mph, 115mph for the 109, and 100mph for the Hurricane - all best rate of turn speeds. I get you, and it may well turn out that trying to adapt the FDE in various AI and non-AI airplanes isn't practical. The fallback position is...
  11. Dutch

    Question about turn rate

    Here's a fuller reply of what's going on. My interest in enhancing the turn rate is experimental and it applies to both AI and user piloted aircraft. FSCAI is an acronym for FS Combat AI, and among other things it gives AI aircraft the ability to engage the user (or other AI) in aerial combat...
  12. Dutch

    Question about turn rate

    Thanks all, for helping my understanding; and particularly Milton for pointing me to the air file records to tweak. As a non-guru I'm looking for where the numbers are stored that I can play around with until I get the results I need. This is all in support of putting together a library of...
  13. Dutch

    Question about turn rate

    A question for you FDE gurus out there.... Which aircraft.cfg or air file parameters most affect turn rate of a prop aircraft (or any aircraft, but I am concentrating on single-engine fighters)? I'm finding many of the ones out there have unrealistically low turn rates compared to their...
  14. Dutch

    The KLN90B for FSX/Prepar3d in beta.

    I'm not able to reproduce this with the 1701 cycle either vasFMC or EADT KLN90B data. Mine builds without a problem. I doubt however that the problem lies in the navdata. Try setting your NAVDATA=0 and rebuild and see if it still crashes.
  15. Dutch

    The KLN90B for FSX/Prepar3d in beta.

    Which format did you use? I did a test with the KLN90B_Native format and it updated without a crash.
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