• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by ecaport

  1. ecaport

    MSFS Coding xml SIDs/STARs/Approaches - A small tutorial

    Hi everyone, I wanted to ask you if there is the possibility to create OM MM IM (OutMarker MiddleMarker InnerMarker) radio points? Has anyone tried? Hello and thanks
  2. ecaport

    MSFS List the things wrong with Sim Update v5

    Hi, I found that slowly the developer camera rotates around its horizontal axis counterclockwise, so you can see the scene slowly overturning.
  3. ecaport

    MSFS List the things wrong with Sim Update v5

    Hello . In the sdk I found dots instead of groups, they are incomprehensible symbols, they resemble moon phases. Does anyone know maybe explain how they work or is it an ASOBO joke? Hello
  4. ecaport

    MSFS List the things wrong with Sim Update v5

    Hi, I had a new problem with the last update to the sim: during a flight the sim froze for over a minute, then it started working normally again. Another problem I encountered: you can no longer see the percentages of the throttle (liners or GA), flaps, etc. by pointing the mouse over these...
  5. ecaport

    MSFS List the things wrong with Sim Update v5

    Yes yes yes MS vs ASOBO 🤜
  6. ecaport

    MSFS List the things wrong with Sim Update v5

    but there are no sdk updates
  7. ecaport

    MSFS List the things wrong with Sim Update v5

    https://forums.flightsimulator.com/t/my-ctd-solution/429520 From official forum FS2020: Under “General Options” “Traffic” “Aviation Traffic” Turn Off “Aircraft Traffic Type” Turn Off “Show Traffic Nameplates” “AI and Multiplayer Traffic Detail” Turn Off “Use GenericPlanes Models(AI...
  8. ecaport

    MSFS List the things wrong with Sim Update v5

    Hi, I no longer see the generated cones as models, they are present as objects in the airport directory but they have become invisible. After 5 minutes in SDK it goes to CTD Mah ..... Asobo
  9. ecaport

    MSFS ADE 2020 Public Alpha Release

    Maybe you haven't looked at the publication dates of the posts ...... read read carefully ...
  10. ecaport

    MSFS Creating airport hangar with blender

    I invite you to attend the MSFS2020.it forum in Italian, in the SDK and DEVELOPERS section, you will find more experienced modelers than me like Luciosergio or Firefax who can give you concrete help. Hello
  11. ecaport

    MSFS Creating airport hangar with blender

    https://www.youtube.com/c/FlyingTheston/featured
  12. ecaport

    MSFS Coding xml SIDs/STARs/Approaches - A small tutorial

    Hi, I wanted to ask you if an approach type ... must always contain the part of MissedApproachLegs starting / ending with its legs inside or can it be omitted? of the type: <MissedApproachLegs> </MissedApproachLegs> Thanks so much
  13. ecaport

    MSFS Painted lines - taxi, edge lines, etc - can we create a custom texture sheet for custom lines?

    the RGB alpha channels are 3 then the PNG has transparency as a channel, I don't have channel masks. But if they don't go well, trash them, I got this result
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