Recent content by euroastar350

  1. euroastar350

    FSXA BN2A MKIII Trislander

    It's coming, but I've put it aside for a bit as I work on some smaller projects. I'm also dealing with a real life issue (oldest sister has breast cancer), so I work on the models when I get the chance :)
  2. euroastar350

    Dodosim Developer and Hovercontrol.com

    Chris Gaeth is on Facebook as well as a few others. Not sure about Jordan, Simon or Mark though
  3. euroastar350

    FSXA Elevator trim indicator

    Hi guys, What is the proper way to animate a trim indicator and what is the variable that controls it's animation? Assuming it's (A:ELEVATOR TRIM INDICATOR, position) The BN2A MKIII Trislander project is close to almost being finished with some smaller items left to be done, so it's a matter...
  4. euroastar350

    P3D v4 Maximum polygon limit

    Hi guys, Just a curious question, what is the maximum polygon limit can P3DV4 handle? I've read somewhere (here maybe) that the compiler is able to spit out models with a polygon count in excess of 500,000+, but can the platform handle more without it bringing down framerates? Of course I do...
  5. euroastar350

    FSXA Looking for beta testers

    Gentlemen, Presenting the very first Trislander beta and is still considered a work in progress. I've included models with setups for the freeware GNS/GTX, freeware Bendix radios and of course the Aspen EFD1000/Flight1 GTN750 gauges. There are a few notes I'm adding to this, hopefully these can...
  6. euroastar350

    FSXA Looking for beta testers

    Ok everyone, How many of you use facebook? I know I have a number of you guys here as friends there and that's where I have many of my testing sessions for my aircraft. Now I know some don't use it and that's quite understandable, but I use it to keep in touch with friends, family and beta...
  7. euroastar350

    FSXA Looking for beta testers

    Thank you all for the responses, I haven't had the chance to check my PMs just yet. Give me a couple days to sort out a test build and I'll get back to everyone.
  8. euroastar350

    FSXA Looking for beta testers

    Attention all, I am looking for beta testers. I am in the process of releasing this beauty really soon and I need people that will look for any flaws and issues before releasing this. Before anybody ask, this is for FSX Acceleration, FSX Steam Edition and Lockheed Martin Prepar3D V1-4 only...
  9. euroastar350

    FSXA BN2A MKIII Trislander

    Current external and internal models. Currently adding backlit gauges at the moment, 99% of texturing is completed, many issues have been fixed.
  10. euroastar350

    FSXA BN2A MKIII Trislander

    Coming soon for testing. There are a few issues I am taking care of at the moment and then I'll be looking for beta testers with FSX Acceleration, FSX Steam Edition, P3DV1-4. I have no paintkit or original baked textures at all for this aircraft and I am willing to offer anyone the raw textures...
  11. euroastar350

    FSXA Aspen Avionics EFD1000 PFD

    It's going into my Britten Norman Trislander project once finished. I may offer the model to others for use in their own projects
  12. euroastar350

    FSXA Aspen Avionics EFD1000 PFD

    The freeware EFD1000 gauge works nicely on the Bell 206 testbed, I just have to finish a bit of texturing and some minor code.
  13. euroastar350

    FSXA Aspen Avionics EFD1000 PFD

    Introducing the Aspen Avionics EFD1000 primary flight display (PFD). This model was built and unwrapped with 3DS Max, 3D Coat and Photoshop used for texturing. This flight instrument will be featured in my Britten Norman BN2A MKIII Trislander and Bell 206B JetRanger Version 2.2 for Microsoft...
  14. euroastar350

    FSXA Douglas DC9 Series 10, 20, 30, 40, 50

    A very simple project I've been doing in between the main, larger projects. Introducing the Douglas DC9 Series 10-50. Originally by Erick Cantu, now available as FSX native models. Yes, this model has the default 737 cockpit and panels like my Boeing 737 and McDonnell Douglas MD8x/MD90/MD95...
  15. euroastar350

    Thorp T-18 Redux

    Awesome work Robert. How difficult is it to model an aircraft engine?
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