Recent content by euroastar350

  1. euroastar350

    FS2004 Bell 407 V2.0

    Yes sir. The plan is to release it for all platforms
  2. euroastar350

    FS2004 Bell 407 V2.0

    The FSX version of the Bell 429 has close to 40 different models including the WLG versions. I'm sure I can squeeze in more models if needed ;)
  3. euroastar350

    FS2004 Bell 407 V2.0

    Send it over. I need a new helicopter to work on since I've been doing commercial airliners the last few months ;) Do you have all the latest models in FS9?
  4. euroastar350

    FSXA Dash 8 100/300

    Really, really nice work!! I look forward to painting these birds once released :)
  5. euroastar350

    FSXA Dash 8 100/300

    And I offer to paint any livery that is not an airline. An example that I painted on the Dreamwings Dash 8 for FS9
  6. euroastar350

    FSXA Dash 8 100/300

    Excellent work, I look forward to this when released. One question. Will the specialized versions of the aircraft be modeled? Such as the CT142, Boeing E9, US Army Golden Knights, surveillance.
  7. euroastar350

    FSXA BN2A MKIII Trislander

    It's coming, but I've put it aside for a bit as I work on some smaller projects. I'm also dealing with a real life issue (oldest sister has breast cancer), so I work on the models when I get the chance :)
  8. euroastar350

    Dodosim Developer and Hovercontrol.com

    Chris Gaeth is on Facebook as well as a few others. Not sure about Jordan, Simon or Mark though
  9. euroastar350

    FSXA Elevator trim indicator

    Hi guys, What is the proper way to animate a trim indicator and what is the variable that controls it's animation? Assuming it's (A:ELEVATOR TRIM INDICATOR, position) The BN2A MKIII Trislander project is close to almost being finished with some smaller items left to be done, so it's a matter...
  10. euroastar350

    P3D v4 Maximum polygon limit

    Hi guys, Just a curious question, what is the maximum polygon limit can P3DV4 handle? I've read somewhere (here maybe) that the compiler is able to spit out models with a polygon count in excess of 500,000+, but can the platform handle more without it bringing down framerates? Of course I do...
  11. euroastar350

    FSXA Looking for beta testers

    Gentlemen, Presenting the very first Trislander beta and is still considered a work in progress. I've included models with setups for the freeware GNS/GTX, freeware Bendix radios and of course the Aspen EFD1000/Flight1 GTN750 gauges. There are a few notes I'm adding to this, hopefully these can...
  12. euroastar350

    FSXA Looking for beta testers

    Ok everyone, How many of you use facebook? I know I have a number of you guys here as friends there and that's where I have many of my testing sessions for my aircraft. Now I know some don't use it and that's quite understandable, but I use it to keep in touch with friends, family and beta...
  13. euroastar350

    FSXA Looking for beta testers

    Thank you all for the responses, I haven't had the chance to check my PMs just yet. Give me a couple days to sort out a test build and I'll get back to everyone.
  14. euroastar350

    FSXA Looking for beta testers

    Attention all, I am looking for beta testers. I am in the process of releasing this beauty really soon and I need people that will look for any flaws and issues before releasing this. Before anybody ask, this is for FSX Acceleration, FSX Steam Edition and Lockheed Martin Prepar3D V1-4 only...
  15. euroastar350

    FSXA BN2A MKIII Trislander

    Current external and internal models. Currently adding backlit gauges at the moment, 99% of texturing is completed, many issues have been fixed.
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