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Recent content by fscotte

  1. F

    How delete runway number and arrowheads?

    Say what? I'm so new at this I have no idea. Does that get rid of the arrow and bar?
  2. F

    How delete runway number and arrowheads?

    Thanks guys, so far was able to remove everything except these two things, the stop bar and the single arrow.
  3. F

    How delete runway number and arrowheads?

    In addition, how do I remove the hold shorts as well? Also, if I remove these things, will this affect the AI planes? I still want the AI planes to behave normally in airports.
  4. F

    How delete runway number and arrowheads?

    I am using photoscenery for my runway and all markings. I have successfully deleted every marking except for the runway arrowheads, some people call them chevrons. Cannot see where to delete these...
  5. F

    Weirdest thing with DetectFeatures export...

    All of a sudden I cannot get scenproc to export the file after feature detection. The file simply does not show up at all. It shows no errors, and it appears that the file was saved, but when I go to look, nothing is there. I've tried changing the file name, tried changing the location to...
  6. F

    How to set texture size in "convert and place" wizard?

    YEs, the option for "minimize amount of textures" almost always result in 1024x1024 size. I can't seem to find anywhere to force it to a larger texture.
  7. F

    How to set texture size in "convert and place" wizard?

    I've looked but cannot see where the "convert and place" wizard allows me to force the texture size. Most all the textures end up 1024x1024, when I would like to force them 2048x2048 or even 4096x4096.
  8. F

    Is there a batch process for "convert and place"?

    Excellent thanks Arno.
  9. F

    Is there a batch process for "convert and place"?

    Yes all 256 models are kmz files with correct coordinates. I need them to be converted into an BGL and a MDL for use in FSX/P3D. I would need to reduce the textures by 2, prefix the textures with the name, and then convert them to BGL and MDL. And these should be placed automatically in the...
  10. F

    Is there a batch process for "convert and place"?

    I have 256 models in the KMZ format. I know there is a batch process for converting and exporting textures. But is there an automated batch process where I can use the "Convert and Place" for the 256 kmz files? Thanks
  11. F

    Can someone put togther a confg similar to...

    Yes I know how to create a mix of vegetation, and how to mix by percentage. What I'm trying to achieve is the look of this: Terrain Autogen Small Mixed Forest GUID: e8b937fd-a1f2-4bd5-8548-2c80d30102af It's beautiful. And it looks great in most types of terrain. I cannot get this mix of...
  12. F

    Can someone put togther a confg similar to...

    ... Terrain Autogen Small Mixed Forest. Scroll down to find it here: It's the same autogen GUID found in the default scenProc .pdf help file. http://lhsimulations.com/LHSimulations/Autogen%20Annotator/Using_the_Autogen_Annotator.html I'm having a tremendous time trying to get a similar...
  13. F

    ARNO, thank you.

    I've not seen an official Thank You thread to the Man yet. scenProc itself is worthy to be a commercial product that I would gladly pay for. With scenProc we can now put vegetation fairly accurately for the entire world, no OSM data needed, just a good quality aerial photo, and can work with...
  14. F

    Questions and Answers - Forest Help

    Can Forest use autogen Class or just autogen Objects? Scenproc allows you to use autogen vegetation class, so the vegetation looks more natural. I tried using a class GUID and it shows it as populating within the Forest program but they don't show up during flight.
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