Recent content by gastonj

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    Model disappears when exported from blender to fsx mdl

    Yes you are right. I have a problem with my pc W7. I don't know why but the animation works fine in my portable PC with w10. I think a file is corrupted (I use only SSD) but I have problem finding that. MCX is the only one showing this default. A fresh install of MCX don't cure the problem. JMC
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    Model disappears when exported from blender to fsx mdl

    Yes, I don't know where is the problem, animation works fine in FSX and buggy in MCX....but for you it seems ok (moreover the same file, same toolkit...pfft)! JMC What are the Visual C++ redistributable versions in your PC ?
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    Model disappears when exported from blender to fsx mdl

    Hi, This is the bone animation as shown by mcx. Make a comparison with the same in FSX (previous post #2) : https://mega.nz/#!J2xX1IBL!NDKE24G5mRR3r6AReADnvHFQ-NgH8Fi7tuJto752Za4 so i'm surprised you get some results. JMC
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    Model disappears when exported from blender to fsx mdl

    It's very strange to see you select everything to export a selection. In principle, when selection is not checked, the complete model is exported. JMC
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    Model disappears when exported from blender to fsx mdl

    And all is bright ? Never got a correct bones animation with the Blender toolkit showing correctly in MCX. Can you do a video with animations for Tom4 in MCX? JMC
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    Model disappears when exported from blender to fsx mdl

    Hi, I have tried tom4.zip (exported with my Blender toolkit) and the result is visible in mcx in all cases but a bit wrong for animations. Don't rely on MCX quite buggy with bones animation. Your file tom4 work's fine. You can see the result here ...
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    Blender: Bill Womack has a lot to answer for :)

    Did you say I am wrong or are you talking about a devious way to get to this end ? The technique of creating a diffuse texture incorporating AO by third-party software is known, so for PBR, but we can not say that it is a feature of Blendre2FSX. JMC
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    Blender: Bill Womack has a lot to answer for :)

    Sure, everyone using Blender for FSX or P3D now use Blender2FSX which is a great tool but AO seems not implemented nor PBR for P3DV4 but maybe I am wrong ! I did 3 planes for FSX with this tool (D373,NI-D62, D501/D510). JMC
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    Blender: Bill Womack has a lot to answer for :)

    If you can easily apply ambient occlusion to Blender objects, I'm not sure that exporting to FSX is as easy. In any case, I do not know how to do it. JMC
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    Blender: Bill Womack has a lot to answer for :)

    When one is not a professional developer there is hardly any alternative if one wants to do without Gmax that really arrives at the end of life! JMC
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    Blender: Bill Womack has a lot to answer for :)

    Of course, "Multi Object UV Editing" addon is the answer. JMC Edit : Blender and 3DS, the debate is irrelevant if you consider your wallet!
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    Blender2FSX/P3D (v0.9.4 onwards)

    Hi, I am very sorry but I don't find how to set values for texture "specular level". I got something like 96.xxxx. Thank's for your answer! JMC
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    FSXA [Solved]Skinned mesh animation lost when exporting

    Oops! It seems to me that bones animation for FSX works only with vertex group! Am I wrong? JMC
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    View status

    Hi, Finally i did a gauge with the D Dawson tool to communicate the view status to the scripts and that solve my problem! Really a great stuff, thank's Doug! JMC
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    View status

    Thank's, I am using the dsd_fsx_xml_gauge (great stuff) but I don't write a "cab gauge" but a script for modeldef.xml. I don't want write a dll with Simconnect no more. In the sdk doc I don't find any info about this (like a global var). JMC
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