Yes you are right. I have a problem with my pc W7. I don't know why but the animation works fine in my portable PC with w10. I think a file is corrupted (I use only SSD) but I have problem finding that. MCX is the only one showing this default. A fresh install of MCX don't cure the problem.
Yes, I don't know where is the problem, animation works fine in FSX and buggy in MCX....but for you it seems ok (moreover the same file, same toolkit...pfft)!
What are the Visual C++ redistributable versions in your PC ?
This is the bone animation as shown by mcx. Make a comparison with the same in FSX (previous post #2) :
so i'm surprised you get some results.
I have tried tom4.zip (exported with my Blender toolkit) and the result is visible in mcx in all cases but a bit wrong for animations.
Don't rely on MCX quite buggy with bones animation. Your file tom4 work's fine.
You can see the result here ...
Did you say I am wrong or are you talking about a devious way to get to this end ?
The technique of creating a diffuse texture incorporating AO by third-party software is known, so for PBR, but we can not say that it is a feature of Blendre2FSX.
Sure, everyone using Blender for FSX or P3D now use Blender2FSX which is a great tool but AO seems not implemented nor PBR for P3DV4 but maybe I am wrong ! I did 3 planes for FSX with this tool (D373,NI-D62, D501/D510).
Thank's, I am using the dsd_fsx_xml_gauge (great stuff) but I don't write a "cab gauge" but a script for modeldef.xml. I don't want write a dll with Simconnect no more.
In the sdk doc I don't find any info about this (like a global var).