Recent content by gastonj

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    FSX Blender2FSX animate along a path (curve)

    Hello, No I don't use armature, only constraint (follow) and curve(modifier). Sadly, I think I am falling in a lot of problems, thank's! JMC
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    FSX Blender2FSX animate along a path (curve)

    Hi, I can't export to FSX an animation of an object following a path. It is a chain consisting of links following a closed curve like a bicycle chain. I would like to export the movement of this chain. Pretty easy on Blender but the export does not work. Is it possible, if yes can you "enlighten...
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    FSX/P3D Effects orientation

    Oops! I'm happy to know that I'm not the only one , thank's! JMC
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    FSX/P3D Effects orientation

    Thank's! Also it seems to me that some effects are showing in a different way in FSX or P3DV4. Maybe I am wrong, but I have some trouble with that (for example fx_ship_smoke) ! JMC
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    FSX/P3D Effects orientation

    Please can you tell me what colors represent when MCX is showing attached points (RVB). Are "blue" showing"heading", red showing "roll" and green "pitch"? JMC
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    FSX/P3D Effects orientation

    Ok! There are somme things I don't understand. I got a correct effect now with fsx and not showing on P3DV4. maybe another problem, thank's! JMC
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    FSX/P3D Effects orientation

    Hello, Thank's for the answers. Does "relative to the parent node" means pitch, bank and headin from the"fx" file ? JMC
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    FSX/P3D Effects orientation

    Hi, I am a little stuck with orientation effects. Could someone tell me what it is really because I type values, they are transformed and I do not understand why. I do not have a satisfactory result. What is the link with the parameters of the emitters in the 'fx' file ? Thank's! JMC
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    Model disappears when exported from blender to fsx mdl

    Yes you are right. I have a problem with my pc W7. I don't know why but the animation works fine in my portable PC with w10. I think a file is corrupted (I use only SSD) but I have problem finding that. MCX is the only one showing this default. A fresh install of MCX don't cure the problem. JMC
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    Model disappears when exported from blender to fsx mdl

    Yes, I don't know where is the problem, animation works fine in FSX and buggy in MCX....but for you it seems ok (moreover the same file, same toolkit...pfft)! JMC What are the Visual C++ redistributable versions in your PC ?
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    Model disappears when exported from blender to fsx mdl

    Hi, This is the bone animation as shown by mcx. Make a comparison with the same in FSX (previous post #2) : https://mega.nz/#!J2xX1IBL!NDKE24G5mRR3r6AReADnvHFQ-NgH8Fi7tuJto752Za4 so i'm surprised you get some results. JMC
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    Model disappears when exported from blender to fsx mdl

    It's very strange to see you select everything to export a selection. In principle, when selection is not checked, the complete model is exported. JMC
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    Model disappears when exported from blender to fsx mdl

    And all is bright ? Never got a correct bones animation with the Blender toolkit showing correctly in MCX. Can you do a video with animations for Tom4 in MCX? JMC
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    Model disappears when exported from blender to fsx mdl

    Hi, I have tried tom4.zip (exported with my Blender toolkit) and the result is visible in mcx in all cases but a bit wrong for animations. Don't rely on MCX quite buggy with bones animation. Your file tom4 work's fine. You can see the result here ...
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    Blender: Bill Womack has a lot to answer for :)

    Did you say I am wrong or are you talking about a devious way to get to this end ? The technique of creating a diffuse texture incorporating AO by third-party software is known, so for PBR, but we can not say that it is a feature of Blendre2FSX. JMC
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