Recent content by Geoff_D

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    FSX What has technically changed in FSX_STEAM ?

    I guess they could(n't) be bothered to reply as well. :banghead: Does anyone go their their FORUM ? (or what Blogging Mess passes as their forum). As far as Forum Software goes, it must be the worst on the Internet. Not what I would expect from a leading USA Military Contractor. :eek:
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    FSX What has technically changed in FSX_STEAM ?

    Ahh ( I don't have steam) Then the 16K "option" has been ADDED :wizard: So, the question remains the same .. could LM add in the 16K ? :scratchch Geoff
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    FSX What has technically changed in FSX_STEAM ?

    Here is an "interesting" change that does not seem to be listed in the FSX > FSX-SE changelists. Multiplayer, audio chat compression bandwidths. FSX & P3D : 2400, 3600, & 128,000 FSX-SE : 2400, 3600 & 16,000 Is it really 16K ? (or is that a UI error) How did Dovetail manage to get that...
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    FSX Availability of SDK with FSX Steam Edition

    Forget investing in GOLD .. should have invested in FSX DVDs !!! PC Game - Flight Simulator X Deluxe (DVD-ROM) $847.70 from GameBaz Video Game Store
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    FSX What has technically changed in FSX_STEAM ?

    Ollyau .. thanks .. had not seen that. Geoff
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    FSX What has technically changed in FSX_STEAM ?

    Agreed -- I am not holding my breath to get any answers from DTG, so I was opening the subject up for discussion/speculation here on FSdeveloper. There are many technically smart members here, who are intimately familiar with FSX, so it should be possible to come to some technically correct...
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    FSX What has technically changed in FSX_STEAM ?

    Fsdeveloper would seem to be the most appropriate place to ask this question, and/or to open up a discussion on this subject. Q: What are the details of the changes in FSX_Steam, vs FSX. Some changes are obvious - Removal of Gamespy. Addition of steam services. Changes to Multiplayer...
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    How to tell if sim is already running

    No, I have not tried this in C++ ... only in C# Which is why I referenced the original MSDN information source. https://msdn.microsoft.com/en-us/library/aa326947%28v=vs.71%29.aspx
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    How to tell if sim is already running

    Thanks Bill (yet again) I have lost count of the number of times you have helped me ... each time is greatly appreciated. Geoff
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    How to tell if sim is already running

    I think you will find that you can use still do this in C++ ie [C++] #using <mscorlib.dll> #using <System.dll> using namespace System; using namespace System::Diagnostics; using namespace System::ComponentModel; int main() { // Get the current process. Process* currentProcess =...
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    How to tell if sim is already running

    To determine if FSX is "Running", check to see if the process "fsx" exists. ie if (System.Diagnostics.Process.GetProcessesByName("fsx").Length == 0) { // FSX is NOT running return; } Note: The OP is asking if FSX is running or not -- NOT asking if Simconnect is working Geoff
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    BeatlesBlog SimConnect

    Tim "Beatles" Gregson is normaly logged into SKYPE, under his name "Tim Gregson". You therefore might be able to contact him via Skype.
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    FS developer conference?

    While I personally have little to contribute w.r.t. FSX, that I believe anyone would be interested in, I would welcome the opportunity to be a part of, and at least listen/watch, developers discussing aspect of FSX development. Count me in ..
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    Just Launched: FSXDB.com - Fast FSX Airport LookUp Website

    Very nice .. Question: I assume the data is being retrieved from FSX (as opposed to current Real World Sources). This is VERY Unique, as most web based Airport Info sites use real world data. Nice to see one that is using FSX data. Is the FSX Airport Database the original data...
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