I`m sorry, there is no english version, but everyone can sign. I will translate:
At the form, the entries are:
1.Last name 2. Title
5.ZIP code (post code)
6.Street and number of house
the chek-box at the bottom means that you agree that your...
Help the real world pilots!
Here in Germany the government plans to make a general Flight restriction for any VFR traffic during the FIFA world cup.
The plan to create 30NM restriction zones around the Stadiums all time.
This will inhibit any successful cross-country flight as well as...
I`m working on EDKP- my home-airport.
I cant see anymore how Microsoft treated this wonderful site, where i use to spend most of my freetime.
Its a bit tricky airfield because of its location in an very small vale-we use to do patterns in a distance of 100m from the runway and turning...
Just thought the problem might be in the precedent code (Here the whole code):
;macrodesc t (EOD)
; Filename: t.api
; Directory: \Programme\EOD\
I now found the problem.
After the first query that is shown correctly, FS does not continue with the second one.
IfVarRange( :RET1 33b 50 100 )
Jump( :GO1 )
TransformCall( :part002 0 0 -14 0 0 0 0 0 0 ) ;Wall 2
I wanted to make a hangar with doors that open depending from distance.
Now my doors only work partially. They are displayed open and half open but not closed. here is the code:
IfVarRange( :Anim000 033b 0 49 )
I want to create a little bit autogen over my photo-scenery i created with Sbuilder. I flipped the textures and the houses seem to appear at the correct position, but i cant see any trees i created.
What could be the problem.
Maybe something with the layers.
PS:where have the agn...
I had to create a 8bit bitmap with another program, mine saved the bmps as 24bit. I did it with bmpext from MWgraphics.
Luis from PTsim gave me a good hint for anyone who has problems with alphas from Photoshop. I has something to do with the hex code. Further information...
Thanks for your reply,
I created a 8bit greyscale with gimp, so that should not be the problem.
But i will see if i did something wrong with the conversion to 8bit. eg. converting and then saving as 256bit.
Sorry but no end of the problems in sight.
The photo scenery looks really great, but i want to include it in the default landscape a bit smoother. I created a alpha channel (one with 2 and one with 8bit) but both didnt work. I get only the ugly sqare shaped photo. could you give some...
I found out that sbuilder copies the tesxtures in the right folder automatically :banghead: .
But it did not work. Then i tried some different locations of the bgl. it didnt work. I created a complete new scenery and i worked! :wizard: Think it was not corect calibrated because i saw...
I tried to make a photo scenery with Sbuilder. After compilation i got only the bgl. I found some bmps in the work folder and put them into world\texture as i read in another thread. Although i got no result in FS. Could somebody please give me a short description where to put the files and...