• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by hekto

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    Help th real world pilots!

    I`m sorry, there is no english version, but everyone can sign. I will translate: At the form, the entries are: 1.Last name 2. Title 3.First name 4.City 5.ZIP code (post code) 6.Street and number of house 7.Nation\state 8.e-mail the chek-box at the bottom means that you agree that your...
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    Help th real world pilots!

    Help the real world pilots! Hi! Here in Germany the government plans to make a general Flight restriction for any VFR traffic during the FIFA world cup. The plan to create 30NM restriction zones around the Stadiums all time. This will inhibit any successful cross-country flight as well as...
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    The I am working on thread

    HI! I`m working on EDKP- my home-airport. I cant see anymore how Microsoft treated this wonderful site, where i use to spend most of my freetime. Its a bit tricky airfield because of its location in an very small vale-we use to do patterns in a distance of 100m from the runway and turning...
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    Conditional display problems

    You are a real guru, Arno! Thank you very much! I just testedyour version and it works qhite fine. I dont know why i put the returns in there. :banghead: Greets hekto
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    Conditional display problems

    Just thought the problem might be in the precedent code (Here the whole code): ;macrodesc t (EOD) ;defaultscale 1 ;designshape -5,-4,-5,3,5,3,5,-4 ;-------------------------------------------- ; Filename: t.api ; Directory: \Programme\EOD\ ; Project: ; Designer: ; Date...
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    Conditional display problems

    Hi again! I now found the problem. After the first query that is shown correctly, FS does not continue with the second one. IfVarRange( :RET1 33b 50 100 ) Jump( :GO1 ) :RET1 Return :GO1 TransformCall( :part002 0 0 -14 0 0 0 0 0 0 ) ;Wall 2 Return IfVarRange(...
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    Conditional display problems

    Hi! I wanted to make a hangar with doors that open depending from distance. Now my doors only work partially. They are displayed open and half open but not closed. here is the code: ;-> Animations ; ---------- ; ; IfVarRange( :Anim000 033b 0 49 ) :Anim000...
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    Where are the trees?

    Problem solved, sorry :banghead:
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    Where are the trees?

    Hi! I want to create a little bit autogen over my photo-scenery i created with Sbuilder. I flipped the textures and the houses seem to appear at the correct position, but i cant see any trees i created. What could be the problem. Maybe something with the layers. Hekto PS:where have the agn...
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    Sbuilder Problems

    Hi! Problem solved! I had to create a 8bit bitmap with another program, mine saved the bmps as 24bit. I did it with bmpext from MWgraphics. Luis from PTsim gave me a good hint for anyone who has problems with alphas from Photoshop. I has something to do with the hex code. Further information...
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    Sbuilder Problems

    Thanks for your reply, I created a 8bit greyscale with gimp, so that should not be the problem. But i will see if i did something wrong with the conversion to 8bit. eg. converting and then saving as 256bit. hekto
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    Sbuilder Problems

    Hi again! Sorry but no end of the problems in sight. The photo scenery looks really great, but i want to include it in the default landscape a bit smoother. I created a alpha channel (one with 2 and one with 8bit) but both didnt work. I get only the ugly sqare shaped photo. could you give some...
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    Sbuilder Problems

    Hi Arno! I found out that sbuilder copies the tesxtures in the right folder automatically :banghead: . But it did not work. Then i tried some different locations of the bgl. it didnt work. I created a complete new scenery and i worked! :wizard: Think it was not corect calibrated because i saw...
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    Sbuilder Problems

    Hi! I tried to make a photo scenery with Sbuilder. After compilation i got only the bgl. I found some bmps in the work folder and put them into world\texture as i read in another thread. Although i got no result in FS. Could somebody please give me a short description where to put the files and...
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