Has anybody come across this problem yet? Z-bias numbers below 26 (?) don't seem to work in P3Dv5. Despite the SDK claiming you can use zbias layers all the way up (or rather down) to -50, numbers of -30 already give me flickering ground textures. This seems to be a bug in P3Dv5.
Arno, is there a folder where MCX stores options and settings?
I had to reinstall windows and now lost settings like the Earth Curve Editor dropdown list. Would be cool if I could recover that list.
I did a few more tests and found that sometimes the animation worked when I first exported them - but when I exported the exact same scene into the same x file and reloaded that x file in MCX I also got that "runaway" effect. There seems to be a bug in the animation manager or x file exporter...
Let's not discuss my (or other's) projects in this thread. This is just for pointing out what every developer is working on.
Thanks for the info. We'll keep that in mind as we schedule our upcoming projects - Keflavik&Iceland have always been one of those projects very close to my heart so I'll...
FSDG projects 2019/2020:
- Rhodes (LGRP/LGRD)
- Nairobi (HKJK)
- Enfidha (DTNH)
- Casablanca (GMMN)
- Marrakesh (GMMX)
- Martinique (TFFF)
- Hurghada (HEGN)
- Male (VRMM)
- Keflavik / Iceland (BIKF)
- Barbados (TBPB)
- Antalya (LTAI)
If you feel this conflicts with any of your plans let me...
I wonder if something changed in the Animation Manager in P3Dv4.4. Since I use the new SDK (and the new plugins for MAX) I run into problems exporting a spline IK animation. It worked fine before using these steps:
- set up spline IK animation
- animate bones and collapse keys
- tag bones with...
I just found out that it's more the way transparency is rendered in the viewport, not so much IF it is rendered. See attached screenshot. That's a PBR material (like you said: DXT5 with alpha works, PSD file doesn't). Transparency works fine BUT not if there's another transparent material behind...
Stevo, is that a screenshot from 3ds Max? I would've expected for it to look like that - but for some weird reason it doesn't in my Max, no matter if I use PSD or DDS.
Maybe it's easier if you see what I see...
I tried different settings using the Albedo color option but that doesn't seem to...
Has anyone found a way of showing transparency in 3ds Max when using PBR materials? The new PBR material only has map slots for albedo, metallic, normal, emissive and detail - no slot for opacity. I thought maybe Max would finally use the PSD's alpha channel for transparency but that doesn't...
Don't want to hijack this thread but does anyone know how to set up a transparent material in Max using PBR materials? The opacity map isn't available for PBR materials so all my transparent materials are rendered opaque in the viewport. (of course in the sim everything is ok)