Recent content by ilya1502

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    Applying ModelDef.xml to the model

    Hi, Arno! Thank you very much for the update!
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    How can I edit animations?

    Partially, yes. At least, it moves smoothly.
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    P3D v4 Dissymmetry of lift - How do you model it?

    So are there any hints? I've read the description in the SDK about all 3 basic models, but it's very scarce. How do I tell which basic model is used?
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    How can I edit animations?

    Unfortunately, it didn't work. The animation has broken completely. Now the needle just jerks into wrong places without any animation. Maybe I did something wrong? I just found the needle in the hierarchy, highlighted it and then selected "Reverse animation"...
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    Applying ModelDef.xml to the model

    Do you mean the one specified in the ModelDefPath in the Options? Just changed some A: variables to L: variables so I could add custom logic to the gauges.
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    How can I edit animations?

    Thanks, Arno! I'll give it a try!
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    Applying ModelDef.xml to the model

    Hello! I opened the model and edited the modeldef.xml code for some gauges, but it looks when I saved the model the new code was not applied. When I choose "Save..." in the ModelDef.xml dialog, it offers to save it as a separate file. So how do I apply an edited modeldef.xml to a model?
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    How can I edit animations?

    Hello, Can you, please, help me with finding info on how I can edit animations with MCX? Or can I at all? I want to correct a small bug in the Milviz Turbo Otter model. The landing gear indicator needle moves the wrong way and points to wrong directions (indicates gear up when they are down...
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    P3D v4 Prop 'spool down' instead of sudden stop? How?

    Now to make sure it also realistically spools up ;)
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    P3D v4 Dissymmetry of lift - How do you model it?

    Roy, I can't say for sure which of the three basic models is used. How do I tell the difference? It's Alabeo R66 which I'm trying to fix.
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    P3D v4 Dissymmetry of lift - How do you model it?

    I understand that. So what parameters in these helicopter sections should I use to model dissymmetry of lift?
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    P3D v4 Dissymmetry of lift - How do you model it?

    Hello, I improved the R66 flight dynamics somewhat, but I cannot find how to model dissymmetry of lift. According to the SDK, there is a parameter for this called right_trim_scalar, but it doesn't seem to affect anything whatever numbers I try.
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    Sound cones don't work in P3D v4?

    Okay, some observations. 1. Headings like 180 don't seem to work. You have to use 179.999 or -179.999 2. Sometimes P3D just messes up the whole sound system. I made this stuff work, but then at some moment I opened the spot view and suddenly all the sounds were messed up, ignoring cone settings.
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    Sound cones don't work in P3D v4?

    Has anyone noticed this? Or maybe I'm doing something wrong? Even with these settings the sound can be heard all around the aircraft. I was expecting it to be heard only when looked from behind... [TAILROTOR] filename=TailRotor flags=0 viewpoint=2 rparams=0.713024,0.893617,1.000000,0.936170...
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    Numerical integration in XML gauges: is it possible?

    Thank you for your replies. I can see now that I could have avoided misleading you have I provided more information. This is a drawback of trying to keep your message concise. @PhantomTweak Yes, there is a subroutine that provides the L:TurnTime,seconds value. I just excluded it for brevity...
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