Unfortunately, it didn't work. The animation has broken completely. Now the needle just jerks into wrong places without any animation. Maybe I did something wrong? I just found the needle in the hierarchy, highlighted it and then selected "Reverse animation"...
I opened the model and edited the modeldef.xml code for some gauges, but it looks when I saved the model the new code was not applied.
When I choose "Save..." in the ModelDef.xml dialog, it offers to save it as a separate file. So how do I apply an edited modeldef.xml to a model?
Can you, please, help me with finding info on how I can edit animations with MCX? Or can I at all?
I want to correct a small bug in the Milviz Turbo Otter model. The landing gear indicator needle moves the wrong way and points to wrong directions (indicates gear up when they are down...
I improved the R66 flight dynamics somewhat, but I cannot find how to model dissymmetry of lift. According to the SDK, there is a parameter for this called right_trim_scalar, but it doesn't seem to affect anything whatever numbers I try.
Okay, some observations.
1. Headings like 180 don't seem to work. You have to use 179.999 or -179.999
2. Sometimes P3D just messes up the whole sound system. I made this stuff work, but then at some moment I opened the spot view and suddenly all the sounds were messed up, ignoring cone settings.
Has anyone noticed this? Or maybe I'm doing something wrong? Even with these settings the sound can be heard all around the aircraft. I was expecting it to be heard only when looked from behind...
Thank you for your replies. I can see now that I could have avoided misleading you have I provided more information. This is a drawback of trying to keep your message concise.
Yes, there is a subroutine that provides the L:TurnTime,seconds value. I just excluded it for brevity...