Recent content by IntruderPL

  1. I

    FSXA Several objects showing one by one

    Anyway, that's a great job you've done! Another request for help is related with animation of beacon light. I've got a small self-illuminated cylinder at the top of tail section. The problem is that it doesn't animate itself and doesn't react properly when the beacon light is switched on...
  2. I

    FSXA Several objects showing one by one

    Yeea, I already know them and used them for testing purposes. As anybody could guess, your code works like a charm, thanks Bill! The only thing is that the last one texture in the sequence doesn't disappear after changing the weather condition from rainy day into clear one. I have found out a...
  3. I

    FSXA Several objects showing one by one

    Was that so simple? I've never been even close to THIS way to solve the issue. And you are right Bill, as always :) I'm gonna expand the code to match my sequence of texture (possible 18/sec but it will depends on performance). THANK YOU VERY MUCH BILL! :)
  4. I

    FSXA Several objects showing one by one

    I don't understand the idea of a timer apperently... This two (below) causes only one rain texture to be shown permanently instead of showing of the four textures in sequence, one by one. <!-- 1 SECOND UPDATE --> (P:Absolute time,seconds) 1 % 1 > ! if{ (E:LOCAL...
  5. I

    FSXA Several objects showing one by one

    Eh... After many tries only one object (don't know which one of these four) flashes with frequency 0.5 sec on 0.5 sec. Still no-go... Whole code below. <!-- An28 custom rain effect on windsheld. --> <PartInfo> <Name>AN28_RainLogic</Name> <Visibility>...
  6. I

    FSXA Several objects showing one by one

    Big thanks Bill! It is exactly what I was looking for :) I will try to adapt the code to my needs. One question: What does it exactly mean Bill? Intruder
  7. I

    FSXA Several objects showing one by one

    Thanks Tom! Well, I wanted to avoid making of 2D gauge since I havn't got any in my project. Even I dispersed the timer-checking code into object's part but still NO-GO. The outcome is the same as previous = only the first "rainy" object is visible. Note that only the first object's code is...
  8. I

    FSXA Several objects showing one by one

    The same on my side as I'm looking for it whole day :) Perhaps there is some syntax error I can't notice. The XML is still a mystery for me. At least, with the next version od code (below) the first object has showed up based on weather condition. By the first object I mean a copy of cockpit...
  9. I

    FSXA Several objects showing one by one

    VC rain effect To clarify things I should add that the code is all about rain effect on VC windsheld. Another try, as below: <!-- An28 custom rain effect on windsheld. --> <!-- Timer_Init checks if InitTimerX is FALSE. If YES, it write TRUE both into L:ResetTimerX (which starts...
  10. I

    FSXA Several objects showing one by one

    I'm trying to write propper code for the task in modeldef.xml. I didn't check it but perhaps someone would find an errors to improve it. <PartInfo> <Name>AN28_Timer_logic</Name> <Visibility> <Parameter> <Code> (E:LOCAL TIME, seconds) (>L:TimerX, enum)...
  11. I

    FSXA Several objects showing one by one

    I have several objects textured with different textures. What I need to achive is to show them up one by one, in concescutive way, all of them within one second. To do this I need to set L:Timer once a second so my question is: if "Update" can be used in modeldef.xml and how OR is there any...
  12. I

    A new Warning Light system; quick and easy.

    Absolutely I agree with it. I made whole lights system in my An28's cockpit like that. Actually fully 3D cockpit, with all 3D indicators as well due to simplicity of that way :)
  13. I

    FSX I can't link switch with indicator and backlighting

    Well, I met another issue. This time it's related to ADI. Whenever I lean (bank?) the AC from left to right the ADI's ball doesn't do the same. Instead of it go opposite. Below the code of the ADI I use and a switch that activate the ADI. <PartInfo> <Name>AN28_CPADI_bank</Name>...
  14. I

    FSX I can't link switch with indicator and backlighting

    I have found out a workaround here. You can determine under which condition the turboprop is running by checking at which angle its blades are at that moment. Example: <PartInfo> <Name>AN28_ANN_LeftEngReversed_WarnLight</Name> <Visibility> <Parameter>...
  15. I

    FSX I can't link switch with indicator and backlighting

    NOW, I can clearly see that it was a stupid question! Please, disregard it. :)
Top