I'm just your usual aviation enthusiast teenager. I've loved flying and all things aviation since I was a little kid and it grew to where I've decided the aviation field is what I want to my future career to be in, whether as a commercial pilot or aerospace engineer (particularly in 3D modeling/CAD, engineering, or software-related jobs). I'm an "aspiring" pilot and bound to start flight training around the time I finish HS, but in the meantime I fly on FSX:SE and use it as a training-tool to keep me proficient. I've had FSX Standard since I was like 9 or 10 (around 2009-ish) and about 2 or 3 years ago, upgraded to FSX Steam Edition. FSX has played a
HUGE role in helping me learn about aviation subjects and how to fly an aircraft, and by far has been my favorite game/simulator.
Aside from flying, I always had an itch to design airplanes. It started out with simple graph paper, pencil, and a ruler back in middle-school. I eventually started looking for a 3D program to bring an extra dimension to my airplane designs, and I settled on a game/semi-flight sim called "SimplePlanes" where you build and fly your own designs. I used that for a year or two, until I started taking 3D modeling classes from my online HS and learned how to use Blender. Now I'm seriously considering making a fully-functional aircraft in FSX, or make custom scenery objects for my scenery creating (yes I do that too).
I've been an FSX "developer" for about 2 years now, ever since I began making & editing airport scenery (under the guise "PNW Simulations"), and now that I've learned Blender, I'm itching to create aircraft for FSX as well. My first aircraft is probably going to be a simple fictional "test" plane, but my first serious aircraft will either be a Sonex Onex or an Aerolite 103.
My SimplePlanes Profile
Pacific Northwest Simulations (My "developer name" for creating freeware FSX addons; Also the website where I primarily host my freeware addons along with Flightsim.com).