I final decided to make my Space Shuttle with GMAX (MDL = 110 kB). Some textures still need refining. No splines were applied due to problems during the lofting... there was a topic here about this. This model is ment to be placed at the entrance of the pilot school (VLOC) in my...
It's working now.
I see however that a light behind the semi transparent object is blended... but that's no problem for me.
I see either no need of using a different alpha channel. But is that possible ?
I am not sure how to do it in FSX. Making a box with an opacity material color of 20%... but it should lighted up during the night. I red a topic (2008) but no solutiioon was found. And using SDK FS2002 seems to be no option.
It is possible that the file is corrupt... so I started using the basic file (made with FS2002), textured it and made some changes only with SDK FS2002 and put it in FSX: no problems to see.
I hope the FSX compiler is not corrupt... I have to make a testfile.
I encouter strange behaviour of textures on a building (house with a roof). They become shiny and disappear nearly when the sun shines upon the model under a certain angle. :eek:
I even made a new house... but with the same problem. I hardly can make the house with a flat roof, lol.
Yes of course and if there is only one image, no UV settings is needed in the fx-file.
I still want an exemple of the setting for a color, such as blue or red. Maybe the edited text point to an image with the wanted color ?
And further: if I like a bigger effect, what shall I...
Yes, I just red this topic... and very interesting is your question and remark at the end of the thread... although without a reply ! :D
I rather like to pick one image and set it in a new bitmap.
I downloaded FXEditor in order to be able changing scale and color in a fx-file.
Not very clear and hard to find a topic about how to change a color with an exemple.
Have a question: see that is refered to a .bmp (such as TR2 and FX_2 (Ramp-light-FX from Horst... I could contact him...