Ah ok, I am yet to add some better error handling but this is generally means an empty folder for the source files for areaearth txt or BMP files. Folders could be empty.
There is a process that clears out out files that are only used by the tool each time you run it as well at the end of each...
Thanks for the compliment. The latest version of my tool is available at fsdeveloper. I have a couple of bug fixes to make then I will have a newer version.
Your scenery looks great!
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There was nothing out there for masking large areas or even automating it, it's such a manual process so I decided to develop this tool. So hopefully now people can develop large areas as there should be very little or no effort required to mask as long as shapefile data is...
New version is available!!
This version has a few more tweaks and optimizations to the code. The tool now purely runs in a shell window so it can remain running in the background. Simplified the appsettings.json file removing some options which are now redundant.
Download from link in first...
Sorry again. I thought I had removed that section because the extra files would increase the program size and I was trying to reduce the size. The sample shape files was an idea to give an example but since I do not provide the aerial source imagery they provide little use because...
I have one addition to the Readme file but I will post here then release in another version with better instructions.
There are also helpful tips in the appsettings.json configuration file which you will use to change configuration settings.
The shapefiles folder will contain your shapefile...
As the title says. Shell tool - Automation of water and blendmasks for FSX and Prepar3d.
EDIT: I've edited the download link to point to the resource section of FSDeveloper site...
New version available with a helpful README.txt file
You can bulk process masks effortlessly.
I welcome your feedback. You can email me at email@example.com for any issues or comments and I will try to get back within 48 hours as I have a daytime job.
Download via the link above...
Relearning isn't easy, that's where we hope new generations pickup the stick and keep running. If we all stopped learning, we would be at FS 1.0. This needs new devs to relearn and help move the tech forward, unless you just don't want to.
With the use of Scenproc (for creation of building and vegetation), Autogen Merge Tool v2.30 (for merging and adjusting density) and my Geoimage Processor tool (for water and blend masking) I have some images to show off with the positive results. I am improving the masking in general...
Well ORBX libraries are used in the scenery based on their configured setup for the positioning so it looks like they have it wrong there, so I'll probably modify it for my own fussy need to get it looking good, that stadium does look out of place.