Recent content by Kelvin Richardson

  1. K

    P3D v4 Hey Kelvin Richardson

    I would create a dedicated folder. The version I released has all the default folders already as an example of the recommended setup. Sent from my SM-G975F using Tapatalk
  2. K

    P3D v4 Project Africa

    Ah ok, I am yet to add some better error handling but this is generally means an empty folder for the source files for areaearth txt or BMP files. Folders could be empty. There is a process that clears out out files that are only used by the tool each time you run it as well at the end of each...
  3. K

    P3D v4 Project Africa

    @RED COOL you didn't finish your post. Sent from my SM-G975F using Tapatalk
  4. K

    P3D v4 Project Africa

    Thanks for the compliment. The latest version of my tool is available at fsdeveloper. I have a couple of bug fixes to make then I will have a newer version. Your scenery looks great! Sent from my SM-G975F using Tapatalk
  5. K

    GeoimageProcessor Water and Blend Mask Automation Tool

    You're welcome, There was nothing out there for masking large areas or even automating it, it's such a manual process so I decided to develop this tool. So hopefully now people can develop large areas as there should be very little or no effort required to mask as long as shapefile data is...
  6. K

    GeoimageProcessor Water and Blend Mask Automation Tool

    New version is available!! This version has a few more tweaks and optimizations to the code. The tool now purely runs in a shell window so it can remain running in the background. Simplified the appsettings.json file removing some options which are now redundant. Download from link in first...
  7. K

    GeoimageProcessor Water and Blend Mask Automation Tool

    Hi Gary, Sorry again. I thought I had removed that section because the extra files would increase the program size and I was trying to reduce the size. The sample shape files was an idea to give an example but since I do not provide the aerial source imagery they provide little use because...
  8. K

    GeoimageProcessor Water and Blend Mask Automation Tool

    I have one addition to the Readme file but I will post here then release in another version with better instructions. There are also helpful tips in the appsettings.json configuration file which you will use to change configuration settings. The shapefiles folder will contain your shapefile...
  9. K

    P3D v4 My Weather Engine ( free )

    Hi, I'm also following with interest :-)
  10. K

    GeoimageProcessor Water and Blend Mask Automation Tool

    Hi Gary, Sorry, not sure what went wrong but I've posted a new download link. Can you try again?
  11. K

    GeoimageProcessor Water and Blend Mask Automation Tool

    As the title says. Shell tool - Automation of water and blendmasks for FSX and Prepar3d. https://www.fsdeveloper.com/forum/resources/geoimage-shapefiles-to-raster-and-and-bgl-scenery-processor-v3-11.226/ EDIT: I've edited the download link to point to the resource section of FSDeveloper site...
  12. K

    GeoimageProcessor - Water and Blend Mask Automation Tool - Geoimage Processor - Water and Blend Mask Automation Tool 3.0

    Hi all, New version available with a helpful README.txt file You can bulk process masks effortlessly. I welcome your feedback. You can email me at geosimworks@gmail.com for any issues or comments and I will try to get back within 48 hours as I have a daytime job. Download via the link above...
  13. K

    -Everything you know about upcoming Flight Sim from Microsoft-

    Relearning isn't easy, that's where we hope new generations pickup the stick and keep running. If we all stopped learning, we would be at FS 1.0. This needs new devs to relearn and help move the tech forward, unless you just don't want to.
  14. K

    New Zealand Photoreal Autogen Project 2.0

    HI all, With the use of Scenproc (for creation of building and vegetation), Autogen Merge Tool v2.30 (for merging and adjusting density) and my Geoimage Processor tool (for water and blend masking) I have some images to show off with the positive results. I am improving the masking in general...
  15. K

    Photoreal and Autogen

    Hi, Well ORBX libraries are used in the scenery based on their configured setup for the positioning so it looks like they have it wrong there, so I'll probably modify it for my own fussy need to get it looking good, that stadium does look out of place.
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