Recent content by kjjj11223344

  1. K

    General Purpose ScenProc Script

    I'll check it out, thanks.
  2. K

    HGT file to BGL

    Got it, thanks for all the help!
  3. K

    HGT file to BGL

    Makes sense, thanks! Question - am I correct in saying that if I drop the produced bgl into the scenery folder of an addon scenery, the sim will load in the elevation data for that area?
  4. K

    HGT file to BGL

    Hello, How does one convert SRTM data, for example from here: http://viewfinderpanoramas.org/dem3.html#nam, into elevation BGL files with resample. I tried the following inf file, and although I get a result, it is just a horizontal green line. Does my inf file look correct? [Source] Type =...
  5. K

    General Purpose ScenProc Script

    I will try that script, thank you. The area I am trying with is this: https://www.openstreetmap.org/export#map=11/26.2352/-80.0745 I see many more buildings in OSM than I see in my sim. Any idea how I can increase the density to more closely match what I am seeing in OSM?
  6. K

    General Purpose ScenProc Script

    Hey guys, I have added support for Ortho4XP for fsx/p3d, and have recently added integration with ScenProc to add autogen to the generated scenery (https://github.com/stackTom/Ortho4XP_FSX_P3D). The scenproc integration is still in beta (available under the ScenProc branch of my repository), and...
  7. K

    FSET source code

    Yes, the seasonal scripts come with the FSET main package. However, I was looking for the source code to the full program. I’d like to implement the internal FSET resampling code in my fork of ortho4xp. I have managed to disassemble this function, but it is of course messy and difficult to...
  8. K

    FSET source code

    I am using https://www.jetbrains.com/decompiler/ Seems to work pretty well. Of course, if anyone has the original FSET code, please post it here.
  9. K

    resample scenery masks not working

    I think the culprit was #2. I switched to v130 of ortho4xp which generates masks which cover the same physical area as the satellite bmp, and it works fine now.
  10. K

    FSET source code

    Does anyone still have the FSEarthtiles Source Code? I think it used to be available on SourfceForge, but now I can't find it anywhere.
  11. K

    resample scenery masks not working

    Hello, I forked ortho4xp and am in the process of modifying it to support fsx/p3d. I am having trouble getting blend masks working, and I have a couple of questions. 1) Can we use BMP images for blend masks? I looked at how FsEarthtiles does it, and it seems to use BMP images. Other places...
  12. K

    SRTM to BGL FSX

    I will look at this too, thanks. My computer is giving me problems right now, but once I sort those out, I will look into the suggestions you both have given me. I might need more help as I've never done these things, but hopefully the SDK documentation is helpful enough.
  13. K

    SRTM to BGL FSX

    You're English is fine :), and thanks, I'll try that. Is the nasa SRTM data in .dem format?
  14. K

    SRTM to BGL FSX

    Hello Arno. I am talking about the links found here: http://www.fsdeveloper.com/wiki/index.php?title=SRTM_To_BGL In the fs9 tutorial, there is a link to an SRTM to fs9 BGL converter, so I would assume I need the fsx tutorial in order to obtain the link to the fsx version of the converter, as I...
  15. K

    SRTM to BGL FSX

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