Recent content by kjjj11223344

  1. K

    FSET source code

    Yes, the seasonal scripts come with the FSET main package. However, I was looking for the source code to the full program. I’d like to implement the internal FSET resampling code in my fork of ortho4xp. I have managed to disassemble this function, but it is of course messy and difficult to...
  2. K

    FSET source code

    I am using https://www.jetbrains.com/decompiler/ Seems to work pretty well. Of course, if anyone has the original FSET code, please post it here.
  3. K

    resample scenery masks not working

    I think the culprit was #2. I switched to v130 of ortho4xp which generates masks which cover the same physical area as the satellite bmp, and it works fine now.
  4. K

    FSET source code

    Does anyone still have the FSEarthtiles Source Code? I think it used to be available on SourfceForge, but now I can't find it anywhere.
  5. K

    resample scenery masks not working

    Hello, I forked ortho4xp and am in the process of modifying it to support fsx/p3d. I am having trouble getting blend masks working, and I have a couple of questions. 1) Can we use BMP images for blend masks? I looked at how FsEarthtiles does it, and it seems to use BMP images. Other places...
  6. K

    SRTM to BGL FSX

    I will look at this too, thanks. My computer is giving me problems right now, but once I sort those out, I will look into the suggestions you both have given me. I might need more help as I've never done these things, but hopefully the SDK documentation is helpful enough.
  7. K

    SRTM to BGL FSX

    You're English is fine :), and thanks, I'll try that. Is the nasa SRTM data in .dem format?
  8. K

    SRTM to BGL FSX

    Hello Arno. I am talking about the links found here: http://www.fsdeveloper.com/wiki/index.php?title=SRTM_To_BGL In the fs9 tutorial, there is a link to an SRTM to fs9 BGL converter, so I would assume I need the fsx tutorial in order to obtain the link to the fsx version of the converter, as I...
  9. K

    SRTM to BGL FSX

  10. K

    Blend masks, what am I doing wrong?

    Thanks again for the help; it's good to have more experienced scenery makers give me advice. I'll try the LZW compression. Before, my uncompressed Gimp blend masks would work, but I assume the use of a water mask along with a blend somehow requires this compression on the blend mask for it to...
  11. K

    Blend masks, what am I doing wrong?

    Is it necessary to have a _w for the water mask bitmap? Fsearth tiles just makes all my bitmaps and necessary files automatically, so I never bother to change the names. However, now that I need to blend the outer areas of my scene ties manually, there is one area with water on it that isn't...
  12. K

    Blend masks, what am I doing wrong?

    I am very happy to say that your advice worked robystar. On my first attempt, I got the blend mask to show up in fs. Here is the code: [Destination] DestDir = E:\ExtraPrograms\fset-103\FSET\work\Bgl\scenery DestBaseFileName =...
  13. K

    Blend masks, what am I doing wrong?

    Again I appreciate your help robystar. Can you give me a little example on what you mean? Sorry, but I am a complete noob at this and am kind of confused on how to go about all this. Also, I am still a little confused how fsearthtiles can compile the bgl's using these same inf files and I can't...
  14. K

    Blend masks, what am I doing wrong?

    Thanks for the help. The reason why I did all this is that fsearth tiles creates 3 different inf's, and I don't know if just drop them on top of resample.exe if all three of them will be taken into account. These are the three files that fsearth tiles created and which I combined into one...
  15. K

    Blend masks, what am I doing wrong?

    I have recently tried to make photoscenery using fsearth tiles. I previously tried with SbuilderX and Maps2BGL, but settled on using Fsearth tiles as it allows me to download very high resolution sceneries with little work. I have been succesful in creating my water masks with the .kml files...
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