• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by KurtWeber

  1. K

    BGL file header and endianness

    Hmm. My initial intention was to fix it myself when I noticed it, but I couldn't find an option to register an account so I figured it must be locked down (presumably to maintain quality). Guess I need to look harder.
  2. K

    BGL file header and endianness

    I'm making a library to read BGL files, and in preparation I noticed what seems to be a discrepancy, or at least an ambiguity, in the description of the BGL file format on the wiki. From the wiki: Anyway, as I was reading it I had a BGL file from the sim opened in a hex editor to follow...
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