Recent content by Lacev

  1. L

    How to exclude a helipad default?

    I know that will be making a exclude polygon (with Overlay Editor or WED?) but what type of polygon?
  2. L

    How to position a 3D object modelled with SketchUp?

    Hi, what tool do I use to position a 3D objetc modelled with SketchUp like a building landmark in a specific place in the scenery? I am new to SketchUp and I read that to position a 3D objetc near or in a specific place at an airport I must use the WED but I did find nothing that show me how to...
  3. L

    How to place a 3D object made with SketchUp?

    Sorry, thread in a wrong place.
  4. L

    How install plugin SketchUp2xplane into Sketchup Pro 2018?

    Thank you, tgibson. As I said I am new to Sketchup. I have some experience modeling for fs9/fsx/p3d and my intention in learn Sketchup is to have a unique 3D modeling tool and export the modeled 3d objetcs from that to others 3d formats. If you allow me I have a one more question. Which tool I...
  5. L

    How install plugin SketchUp2xplane into Sketchup Pro 2018?

    I am beginner in Sketchup. I did a search for " In SketchUp on Windows: choose Windows → Preferences → Extensions → Install Extension " but I didn't found Extentions in Sketchup Pro 2018. Any tips?
  6. L

    FSXA fsx sdk question

    I have a little notion of the things you have mentioned, but I still prefer the tools of the age of the chipped stone. I had stoped my project for the Rio 2016 Olympic. Now I'm thinking going back to it. A lot to do yet, but being a retired, I need to divide my time between cable TV, NETFLIX...
  7. L

    FSXA fsx sdk question

    I picked up the xml statements for the five objects shown in the pictures from OBX36400.xml file that was the output of bglx21 as described here in a post of mine. After that I calculated the distance (500 meters) to move the objects ahead. Five hundred meters is equal 0,926 nm. Dividing 0,926...
  8. L

    FSXA fsx sdk question

    Done. I have created a exclude polygon (SBuilderX130) to remove the generic buildings from water, created a new xml file with the objects into the desired location and generate a new bgl called FIX_01_OBX36400 to be placed into a layer over FTX-VECTOR into Scenery Library of P3D V4.3.
  9. L

    FSXA fsx sdk question

  10. L

    FSXA fsx sdk question

    I am studing how calculate the distance between the two coordinates A and B and also how add this calculated distance to the other four coordinates and so get the new numbers of LAT and LONG for remainder objetcs. Is it a way? Let's see.
  11. L

    FSXA fsx sdk question

    Now I want to do a simple forward displacement (over the ground) with all five objects. Obtained the coordinates for object marked with B has how mathematically calculate the coordinates for the other four objects to move them equally? There is a formula to apply?
  12. L

    FSXA fsx sdk question

    I think the necessary steps to correct the location of a generic scenery object are those below: 1. Position an aircraft over the scenery object. 2. Take note of coordinates in degrees and enter with those coordinates into BGL_LOCATE.xls. Will be shown the bgl number and scenery folder number...
  13. L

    FSXA fsx sdk question

    Thank you for the tips. I wrote down. I always write down and keep everything that interests me. I will go continue searching the internet for a home-made solution, that is, without using payed addons. I'm finding some interesting things that can work. I'll let you know.
  14. L

    FSXA fsx sdk question

    I need tips for: 1. How to identify bgl's of default buildings in Prepar3D v4, such as those in the attached photo that are in the water after to install ORBX FTX-VECTOR. 2. How to edit the new coordinates and height to position the buildings in the correct place. Thank you.
  15. L

    How to make a lake with SBuilderX313?

    Jesus! :eek: I give up. : oops: Thanks, GaryGB.
Top