Recent content by Lacev

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    Textures with alpha channel - How build them?

    I will try to summarize my doubt. I am modelling for X-Plane using Blender 2.8. The model I built for tests has two objects called bricks and glass. Both are using the same texture file bricks_glass.png. I want to apply a bump mapping on the bricks and becomes the window's glass transparent...
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    Textures with alpha channel - How build them?

    Hello, developers. I need help to understand how to create and apply alpha channels textures to create effects of glare, reflections, transparency and roughness. The 3D assets I have been already made for X-Plane had basically two RGB textures: the albedo / diffuse ('object_name'.png) as a...
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    [FS2004] New scenery for the city of Rio De Janeiro, Brazil.

    Hello, my name is Luis Vargas and I am one of the developers of the RioDeJaneiroV9 scenario, for FS2004. I request your help to publicize my tutorial "Blender 2.8 for flight simulators". Thank you. 4SHARED https://www.4shared.com/s/fhLf-nJWGea
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    MCX error loading a .X file

    Very well observed, Arno. The '~' was one of the problems. My idiom allow tonic accentuation. The other problem was my lack of knowledge of this impediment on the part of MCX. Everything working now. Thank you and #stayathome.
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    MCX error loading a .X file

    I need help, please. A few days ago I exported an object as Collada file. In MCX I imported the Collada and used Wizards to generate the bgl with the positioning coordinates. Everything worked fine. Today I downloaded a new MCX version and the MCX is reporting an error. Attached are the MCX log...
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    How to export from Blender 2.8 to Prepar3d 4.5 without the help of a specific plug-in.

    Hello, Lagaffe. Thank you for your attention. About your remarks: 1) Build more than two LODs can be an acquired addiction of mine when modeling with Gmax in the old days of FS2004, when the machines were not as powerful as today. 2) I have never modeled airplanes, but I know that for AI...
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    How to export from Blender 2.8 to Prepar3d 4.5 without the help of a specific plug-in.

    I am starting to learn Blender and I trying to convert from Gmax 1.2 to Blender 2.8 a well known modeling tutorial for fs2004 (gmaxSceneryTutorial.doc). I'm getting it even with a little pain. About exporting, in the lack of a plugin to export to Prepar3d v4.5 this seven steps listed bellow is...
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    Texture is shown blurried in X-PLane 11.

    Yes, Adel. I understood perfectly. Thanks a lot one more time.
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    Texture is shown blurried in X-PLane 11.

    I got it, but I have a big question. I used BMP textures and it worked very well, although I read somewhere that X-Plane only accepted PNG textures. What is the correct? What about DDS textures?
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    Texture is shown blurried in X-PLane 11.

    Bingo!!! I changed the textures from 256x256 to 1024x1024 and I got it! Thanks, Adel!
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    Texture is shown blurried in X-PLane 11.

    Using Blender to model for X-Plane does the image bitmap necessarily have to be in png format? I modeled and textured using bmp image. I exported using Xplane2Blender v4.0.0 Alpha 5. In X-Plane 11 the object is shown with a blurred texture applied to it. I did a new export, but this time I...
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    Blender 2.8 - how make LODs?

    I used modelconverterx again to export in x-plane's obj format. In X-Plane 11 only the object of the lod_40 is showing at any distance. It is already a starting point, because this is a subject for another topic at MCX or X-Plane here on the forum. I consider this topic closed for me. Bye, folks...
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    Blender 2.8 - how make LODs?

    Empty icon! That's it! Now I got it! The Lods worked in flight simulator Prepar3d v4.5. Thanks a lot. I made three different geometrical figures for each lod. To check visually (in a easy way) if they were working.
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    Blender 2.8 - how make LODs?

    I know the structure shown in the attached image is for LODs, but how do I create it? What is the meaning of the icon to the left of the sentence "Cube000_LodGroup"? I saw that I can unlink this group. And how to redo the 'link'? The object is attached.
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    Blender 2.8 - how make LODs?

    This is not at all confusing for me, at least in theory. It's the way that I make LODs in 3ds Max. The difference is in the terminology. Where you say "empty node", in 3ds Max it is a "dummy" object. I'm a beginner in Blender and my desperation is just not knowing how to create a node and how to...
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