Hi, what tool do I use to position a 3D objetc modelled with SketchUp like a building landmark in a specific place in the scenery? I am new to SketchUp and I read that to position a 3D objetc near or in a specific place at an airport I must use the WED but I did find nothing that show me how to...
Thank you, tgibson. As I said I am new to Sketchup. I have some experience modeling for fs9/fsx/p3d and my intention in learn Sketchup is to have a unique 3D modeling tool and export the modeled 3d objetcs from that to others 3d formats.
If you allow me I have a one more question. Which tool I...
I have a little notion of the things you have mentioned, but I still prefer the tools of the age of the chipped stone.
I had stoped my project for the Rio 2016 Olympic. Now I'm thinking going back to it. A lot to do yet, but being a retired, I need to divide my time between cable TV, NETFLIX...
I picked up the xml statements for the five objects shown in the pictures from OBX36400.xml file that was the output of bglx21 as described here in a post of mine.
After that I calculated the distance (500 meters) to move the objects ahead. Five hundred meters is equal 0,926 nm. Dividing 0,926...
Done. I have created a exclude polygon (SBuilderX130) to remove the generic buildings from water, created a new xml file with the objects into the desired location and generate a new bgl called FIX_01_OBX36400 to be placed into a layer over FTX-VECTOR into Scenery Library of P3D V4.3.
I am studing how calculate the distance between the two coordinates A and B and also how add this calculated distance to the other four coordinates and so get the new numbers of LAT and LONG for remainder objetcs. Is it a way? Let's see.
Now I want to do a simple forward displacement (over the ground) with all five objects. Obtained the coordinates for object marked with B has how mathematically calculate the coordinates for the other four objects to move them equally? There is a formula to apply?
I think the necessary steps to correct the location of a generic scenery object are those below:
1. Position an aircraft over the scenery object.
2. Take note of coordinates in degrees and enter with those coordinates into BGL_LOCATE.xls. Will be shown the bgl number and scenery folder number...
Thank you for the tips. I wrote down. I always write down and keep everything that interests me. I will go continue searching the internet for a home-made solution, that is, without using payed addons. I'm finding some interesting things that can work. I'll let you know.
I need tips for:
1. How to identify bgl's of default buildings in Prepar3D v4, such as those in the attached photo that are in the water after to install ORBX FTX-VECTOR.
2. How to edit the new coordinates and height to position the buildings in the correct place.