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Recent content by Larry S

  1. L

    AI heli and elevated pad

    Just tried it and it appears to work just fine. Now to figure out when the orig designer had an ai heli at that pad so I can verify I didn't break his stuff.
  2. L

    AI heli and elevated pad

    I won't be able to play with it until later this afternoon - wouldn't an invisable airport still raise the ground elevation? I didn't try that 'cause I assumed...
  3. L

    AI heli and elevated pad

    OK- so I'm 99 percent sure it can't be done, but I'll ask anyway. Made a scenery upgrade for an an existing scenery. The designer of the original scenery put an ai helipad on a small island. I have created a gmax version of that island and put a gmax helipad on top of it at about 20 meters...
  4. L

    transparent problems

    OK - no, there is only the one object in the MDL file. It is centered.
  5. L

    transparent problems

    I'm sorry Arno. I'm not sure I understand the question, but then I've always the first to admit I'm not the brightest light in the harbor :o. If you are thinking that bird and any other objects are part of one bgl, the answer is no. I can remove the bird's bgl file and the same thing...
  6. L

    transparent problems

    Thanks Arno. I went into hierarchy and set the pivot point to center to object. Then made sure the pivot point is centered on the grid in gmax. I made a much simpler version of the object. This is just a box with no top or bottom, only 4 sides. The left image is with opacity at 100...
  7. L

    transparent problems

    I was beginning to suspect something along those lines. This object would not look right without seasonal textures, so it's a showstopper. Time to sit it aside and play with other stuff. Thx for the reply.
  8. L

    transparent problems

    I'm working on a small bush type object, and having major issues. This is going into FSX, but needs seasonal textures so I'm doing it in FS9 gmax. If I just assign a transparent texture, it comes out like image 1. You can't see the aircraft (or any other objects behind it) behind it. I...
  9. L

    FSX Gmax animation

    Since I kind of gave you partial info, and wanted to see what I was missing myself , I made a simple rotating box so I could see what needed to be done. It does need the tick18_ name so call it tick18_door or something like that. With the animated part selected go to fstools and open the...
  10. L

    water refections

    And found the answer to this too. Just a simple case of turn water detail/effects to max. Duh.
  11. L

    FSX Gmax animation

    Been too long. I'm getting back into scenery after about a year - amazing how much stuff you forget. Seems like in FSX there was also a setting in the animation tool, but rather than make your problem worse trying to remember, I'll just shut up and let someone get you the right answers.
  12. L

    water refections

    In some screen shots I look at, I see what I assume are custom gmax objects reflecting in the water. Mine don't reflect. I've searched the sdk, but I will admit I'm SDK challenged (I have a terrible finding what I want). Is this possible, and if so can someone direct to where it's...
  13. L

    FSX Gmax animation

    I'll throw out a thought, if memory serves. I think you need to name the animated parts tick18_ , like tick18_door1 and tick18_door2 etc? Been a while, so I may be totally off base. If so, sorry.
  14. L

    couple dumb questions

    Been away for a while. Did some searches on seasonal textures and it appears we still have to do that in FS9 format? - bummer. Sooo, I have an animated object that would only show in spring and summer. Any way FSX to control that, or still FS9 for that as well. Assuming it's FS9, any way...
  15. L

    effects editing tool

    Still trying to get back into design after a long absence. I edited the dll.xml (attached) file and now have a tool menu in FSX which shows object placement tool and fx tool. The object placement tool runs fine. Fx tool does nothing when I click on it. Any idea what I'm doing wrong...
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