Recent content by Leghorn

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    FSX Lua or gauge to perform trim inputs under few conditions

    Wow. Just wow. How could i miss that?! Thank you for providing me my new bible, Roy! I hope it will answer a lot of questions Best Regards, Vic
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    FSX Lua or gauge to perform trim inputs under few conditions

    Many many thanks, guys. Edi, i'll definitely check out the gauge you created. Definitely a start for me. Roy, you are absolutely correct. The moment the engines are creating though isn't strong enough. I have to "move" the engines far below their real position in order to have the desired...
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    FSX Lua or gauge to perform trim inputs under few conditions

    Hi, Greg. Your idea is very good. Unfortunately, i have a 60ton jet in mind that is already equpped with spoilers.. I guess back to the drawing desk.. Thank you though.
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    FSX Lua or gauge to perform trim inputs under few conditions

    Hello, community. I was trying to modify an aircrat's flight dynamics so it would be able to pitch down once thrust is cut during the flare. Unfortunately, i wasn't able to achieve the desired effect. I then decided to cheat fsx by creating a lua or a gauge that will trim nose down by several...
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    FSX Pitch down on idling

    Thank you both for the wonderful advises. I'm mostly happy i'm not alone in this. The thing is that i expect the aircraft i'm tuning to has correct CG values (as it's a payware and not a cheap one) but i'll definitely make sure of it. I experimented a bit with pitch MOI and it really gives nice...
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    FSX Pitch down on idling

    Now, i believe the speed of the momentum is a function of the spool up/down speed. Is there a way i could increase the effect by adding additional blades drag or other method? I'm achieving desirable results if i "place" the engines well below the ground :confused: My main goal here is to force...
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    FSX Pitch down on idling

    Brilliant! Didn't even consider it's that logical. Thanks a lot. Now i guess lot's of time is needed to get the desired value :) :) Best Regards
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    FSX Pitch down on idling

    Greetings, FSDeveloper community. I'm trying to modify some models i fly a lot. As a pilot, i'm a bit picky for aerodynamics and i find it very annoying that most models i have for FSX/P3D don't represent the pitch down tendency associated with the thrust reduction (I'm speaking of jet engines...
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    Can't get a model to show in FSX

    Hello all! I'm not new to MCX and it's the first time i'm getting such a problem. I made a model on sketchup which shows perfectly in MCX but once converted it never goes visible in FSX. Does someone know what i might be doing wrong? I'll post a link for the model if someone wants to test it...
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    [FS2004] Exported FS9 .mdl doesn't save material's properties

    scottb613 and tgibson, Thank you very much, guys! MDL tweaker did the job! Best regards!
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    [FS2004] Exported FS9 .mdl doesn't save material's properties

    Alright. It seems i got it right. Why to make it simple when there's a hard way.. !?!? What i've done is simply add alpha to both daylight (pitch black) and _lm (halo shaped) textures. Looks like that's the way to do it in FS2004. The question about the halo's shadow remains though.. How could...
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    [FS2004] Exported FS9 .mdl doesn't save material's properties

    I'm trying to create a simple taxi light using textures only. As a reference i used this thread. The model shows everything as required when i set it up via the material editor. I save the textures as DXTBMP and export the model in a FS9 format. Then when i load the newly created model in...
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    [FS2004] Effect won't show up (i have no excludes there)

    It seems that a single effect without conditions doesn't work neither.. Do you have more suggestions.. :(
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    [FS2004] Effect won't show up (i have no excludes there)

    Ok, Arno. Will do! and will post later the result Robystar, the effect is about 20cm above the object i'll attach some screenshots later Thank you guys so far!
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    [FS2004] Effect won't show up (i have no excludes there)

    I'll keep it simple. I created an object in sketchup and attached to it two effects (1st - DAY=0; NIGHT=1 2nd - DUSK=1; DAWN=1) using ConverterX. In the Converter everything showed up perfectly. When I placed it on a bold default scenery with no excludes in it the object was there but no...
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