Recent content by linden

  1. linden

    crooked textures in model converter x last development release

    Hi Arno, Gary and Rick Thank you all for thinking and helping I'm glad to hear the good news that the bug will be solved in MCX:) Finaly i can go further with the optimizing of my model, and indeed some textures have to be edited in smaller formats, I was trying to make some of the textures...
  2. linden

    crooked textures in model converter x last development release

    they are texture used as input in my model in sketchup when modelling, and then i saved the model as DAE, and after I have entered my DAE model in MCX, the textures are suddenly crooked.
  3. linden

    crooked textures in model converter x last development release

    Hi Arno, I will await your findings, its realy a strange issue, because this happened 1 day ago, and before then all was fine with exporting textures and model in MCX, so i wonder what can cause this strange issue, and i tested it with another terminal model of a previous airport i made, and i...
  4. linden

    crooked textures in model converter x last development release

    But the strange thing is that i have made this terminal in my VOHS scenery a long time ago, and back then all went good, i just tested another terminal i had made in fsx too, that was the PGSN airport terminal, i made that airport years ago also same method without yellow pin, i never use yellow...
  5. linden

    crooked textures in model converter x last development release

    I have edited my first post with the used sim and tools and windows version, i have also attached the files, with before and after adjustment in MCX
  6. linden

    crooked textures in model converter x last development release

    I did indeed make my model in sketchup, and i applied them correctly, i have made many airports in sketchup with the same method like this one too, and i have never experienced this kind of error in MCX before It happens after the latest updates of MCX development release, Can it be a bug in...
  7. linden

    crooked textures in model converter x last development release

    I have a weird error when i try to convert a texture in MCX via the texture converter, the texture seems to be crooked while they are straight in Sketchup self, i tried to convert them via the texture converter in MCX, but this problem shows up, is this a bug in MCX ?. Here is an image as an...
  8. linden

    VOHS-VOBL release will be soon, files uploaded already to avsim

    SODE is way too complex for me, I'm afraid that i'm not cabable to do such complex moddeling, i looked on the SODE tutorial, but its too hard and stressfull for me to understand, cause of my diabetic, thinking and learning such complex things can mostly give me much stress and i have to avoid...
  9. linden

    VOHS-VOBL release will be soon, files uploaded already to avsim

    I've been reworking the airport versions of VOBL, and VOHS, the Photoground, runways aprons and taxiways where very dark of color, also the lightning did not match with the real life situation, so the are edited too here some pictures of VOBL, in the new situation, for sode jetways i contact...
  10. linden

    VOHS-VOBL release will be soon, files uploaded already to avsim

    Hi Jencas, thank you very much for the feedback, i had no time to reply earlier, i was very busy
  11. linden

    VOHS-VOBL release will be soon, files uploaded already to avsim

    thanks Scott, For pilots who like to have less dark apron, taxiway and runway textures I have also edited the dark apron, taxiway and runway textures on VOHS, and VOBL, they are on the way to Avsim too. The texture replacement download is also avialable here.
  12. linden

    VOHS-VOBL release will be soon, files uploaded already to avsim

    Hi sidestickrider, Thank you for your help with the afcad file, i going to try it now, i also have installed fsx acceleration again, and uninstalled fsx se to see if the ADE program will work good again i keep you informed. Edit: finaly I got the ADE X to work again, and now all ILS issues...
  13. linden

    VOHS-VOBL release will be soon, files uploaded already to avsim

    what can i do to fix this, i tried the original fsx acceleration sdk, i tried the p3d v1.4 sdk, but nothing is working ADE doesn't compile al all, there are no bgl files, and i dont get any error messages, and i did the ADE setup correctly.
  14. linden

    VOHS-VOBL release will be soon, files uploaded already to avsim

    The airport is for FSX and FSX-SE only on this moment I can't get ADE to work, it is not compiling at all, on FSX-SE, i struggle for two days now to get it to work but no luck, i'm out of options now, do anyone know what the issue can be?.
  15. linden

    VOHS-VOBL release will be soon, files uploaded already to avsim

    I can take a look into higher resolution textures, it's on the worklist, thnx for advice
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