• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Luke Nielsen

  1. Luke Nielsen

    Blender2FSX After Blender 2.75a Crash (CLOSED)

    So, I figured the problem with this part was the file path for the XToMdl.exe file... So I changed the following in export_fsx.py file: export_fsx.py----------------------- 303 else: 304 #print("Use P3d = False") 305 #print("sdkTree = ", self.sdkTree)...
  2. Luke Nielsen

    Blender2FSX After Blender 2.75a Crash (CLOSED)

    I then opened a new scene, deleted the camera and light, only leaving a cube. I added a material with nodes with just a diffuse shader and a color. When trying to export, if "Export MDL" is selected I get the following error:
  3. Luke Nielsen

    Blender2FSX After Blender 2.75a Crash (CLOSED)

    OK, so here is the first error after adding the addon to Blender: To get this error resolved, I edited the script on line 200 and 201 to the following: FSX_Toolset4FSX-P3D.py----------------- 200 (sdkdir,t)=QueryValueEx(handle, 'SdkRootdir') -----> (sdkdir,t)=QueryValueEx(handle...
  4. Luke Nielsen

    Blender2FSX After Blender 2.75a Crash (CLOSED)

    I got the new version of the Blender2FSX tools from the link and got them into Blender. I don't know why, but for whatever reason, the REG key handle for my setup is not the same or something for all of you guys. I have to change the key name lookup from sdkrootdir to SetupPath in every version...
  5. Luke Nielsen

    Blender2FSX After Blender 2.75a Crash (CLOSED)

    Awesome... Thanks again, guys! I didn't realize there was another update to the toolset. I had 093.
  6. Luke Nielsen

    Blender2FSX After Blender 2.75a Crash (CLOSED)

    I am also getting this error. Before, I couldn't initialize the tool set. I had to edit the toolset source file to change the reference in the registry. It is now, for FSX at least: "HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\microsoft games\Flight Simulator X SDK\SetupPath" not...
  7. Luke Nielsen

    Blender2FSX error messages

    Much appreciated, Pyscen. I shall try those. :D
  8. Luke Nielsen

    Blender2FSX error messages

    Maybe I am missing it, and I have tried to find, but is there some sort of explanation of how the scripts work in general, like a flow chart, short of reading every line? I have been trying to learn how to do this, have the blender2fsx tools, and installed. Been following the Youtube tutorials...
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