• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by manwlo

  1. M

    MSFS WIP - Airport Essen-Mulheim (EDLE)

    It looks really VERY beautiful! I was wondering how you added dynamic lighting to the apron and if you have managed to add custom runway and taxi lights. Once again thank you for all the info you provide! -=Manwlo=-
  2. M

    P3D v4 Prepar3D Version 5 - April 14

    Hi everyone, I installed new P3DV5 and added my scenery on it. There is a significant change (from what I see) to the way that light affect objects. Some of my PBR textures seem better and some very dark. I have not re-compiled the airport with the new SDK, just installed it and checking...
  3. M

    P3D v4 Issues with LCXML

    Thank you very much for the immediate answers and support Arno. Happy new year!
  4. M

    P3D v4 Issues with LCXML

    Just to write again that the tool could not compile a single .mdl with pbr material or multiple .mdls with pbr materials either. I could not make it work at all when using PBR material Regards, -=Manwlo=-
  5. M

    P3D v4 Issues with LCXML

    Hello developers, Here is the issue I face with LCXML even after downloading the last version and assigning the correct paths of the last SDK. I open an .xml library file created and exported with LCXML for P3DV4.4 before. I have used this file and the respective .bgl with no problems so far...
  6. M

    P3D v4 add-on.xml autogen not working for default.xml

    Hi, After doing a lot of research for this issue I would like to post the results for further discussion or actions. This will be a detailed post so it may be a little bit long and is related to P3DV4.4 or more capability to automerge autogen without the usage of ACM from Arno. In order to...
  7. M

    Material Scripting Metallic Texture

    Hi, I have created two different metallic textures for my AlbedoTexture. The one is called asphapbr.dds (for dry weather) and the second is called asphapbr_RA.dds (for wet weather) I 'm trying to crate a script so that the sim would read the first one when it does not rain and the other one...
  8. M

    PBR ground material brightness reduce

    Hi, It is my first involvement with PBR materials for upgrading the ground textures for my scenery. I 've gone through the SDK and this video. They were both useful and the result is the following: I like it but I think it is a little bit brighter than I would prefer especially when looking...
  9. M

    Ioannis Daskalogiannis (Chania) International Airport (LGSA)

    Hi, I do not prepare an earlier version than V4. Main reason is that it is very difficult to run and support all versions since they have important changes. I although started some tests to add pbr ground material. -=Manwlo=-
  10. M

    Ioannis Daskalogiannis (Chania) International Airport (LGSA)

    Hi, Thank you very much for your assistance in resolving all issues I faced during those years of the Chania scenery Development. FSDeveloper contribution has been too important to be described in words. Thank you again! Product released today...
  11. M

    *[Solved] *P3D v4.5 Ground poly flickering

    This is probably the reason for the flickering. Select ONLY slice 100m not the 500 and grouping. All ground polygons MUST be sliced to less than 100m so that they follow the earth curvature. If slicing from GPW does not work: Here is a video. After 3:30 it also mentions how to copy-paste a...
  12. M

    *[Solved] *P3D v4.5 Ground poly flickering

    Ok I just checked the files you sent again. It seems that they are not "sliced" every 100m. Do you select this option and DEselect the 500m before compiling? If not your polygons will not follow earth curvature. If that doesn't work either then try to slice the polygons every 100m in 3dsmax...
  13. M

    *[Solved] *P3D v4.5 Ground poly flickering

    Have you entered the TRUE ALTITUDE value in MCX respective box before exporting? Make sure that it is the correct altitude in Meters -=Manwlo=-
  14. M

    *[Solved] *P3D v4.5 Ground poly flickering

    If you used MCX GPW I think you must not enter negative zbias values. You have to enter the values as used in FSX and MCX does the conversion by itself. I would also suggest that the zbias values have at least a difference of two (i.e. 2, 4, 6 etc). I use a value difference of 4 -=Manwlo=-
  15. M

    P3D v4 add-on.xml autogen not working for default.xml

    Hi, This is my experience. I created an autogendescriptions.spb, an autogendescriptions_Legacy.spb and a default.xml files. All of them have the default entries and some new entries (my custom library objects). I added them in a folder named autogen. I added this folder as a subfolder in my...
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